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Nonsense Software is a group working on several games and other programs. We are currently working on opening up the source code on our completed projects under the GPL.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
This project is aimed at developing an intelligent Scrabble aid. Currently, the program suggests moves for a player, given a Scrabble board and letters available. In the future, it could be developed into an automated bot, including AI.
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Fantasy Engine is an easily extensible portable Java engine for 2D turn based games. A lot of people have ideas for games, but don't have the needed technical skills to implement them. The engine will ease the development of turn based games.
CounterStrike2 is an advanced version of the popular Counter-Strike Mod for Half-Life. It is based on Xeno3D, a new 3D graphics realtime engine designed for FPS games.
A massively multiplayer real time strategy game (ala Red Alert / Dark Reign) that you can play online at any time of day against anyone in the world. Over 1000 players on the same map. Embrace chaos.
A monopoly style game that allows nearly total board/game customization. Will be networkable with support for computer players. Make the game your own, make it "my" nopoly.
Do you use Allegro for programing your games?
This addon will finally help you to make your game event oriented and simplify your GUI and make it look better. (you need C++)
Actually it works fine!!.
It's quite disorganized.
Manic Miner was the first platform game for the ZX Spectrum, and was a huge success. Manic Miner Remake is an updated version, with new graphics and sound, and additional sets of levels.
Quark is a networked multiplayer game featuring an atmospheric and thrilling story line in a huge game world, rendered cut scenes, and funky music. And best of all: It's fun!
PacWars2 is a free multiplayer internet action game. This game uses SDL library, ParaGUI menu system, SeeR scripting engine, Mappy editor, client-server internet networking, Quake style console and variables, 3D sound (win),
standalone dedicated server.
This project is intended to re-create a more efficent Quake/QuakeWorld progs.dat file, which is faster and more efficent than ID Software's native QuakeC. We will also add new, original features to it and improve the AI greatly.
[Maintainer note: this project has been inactive since 2001] A simple clone of Masters of Orion. The first phase, due for an alpha release by mid-April, will be real-time and demonstrate only a small subset of the game's initial features.
A Graphical Mud written in Delphi. IsoMetric view, using the IsoEngine of the JEDI-IsoAxEE (also located at sourceforge). Future plans are to port it to Kylix (Borland's new Linux compiler) and thereby have Linux as well.
The Templar Knight Bot is an open source Java Bot that attempts to be a highly configurable bot base. Each component is meant to be completely modular and replaceable. The GUI and the automatic functions are at the focus of this and allows the bot to fu
pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.