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bjsim is a blackjack simulator, designed to test various basic (noncounting,
total, noncompositional) strategies under various conditions: number of decks,
game rules (double after split, dealer hitting soft 17, etc.).
Tron7 will define a network protocole for a "lightcycle-like" game and will provide a reference implementation build in Java. They will support various features ranging from team play to obstacles and odd shaped maps.
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A 2d cross-platform top-down arcade game, reminiscent of Robotron. Written in Python using pygame and SDL. Available for Unix and win32, should work on Mac as well.
Hover Carnage is a multiplayer 3D action/strategy game for Linux and other Unix variants. Controlling a hovercraft vehicle with a variety of projectile weapons, you are thrust into a world of armored couriers in subterranean transport tunnels.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
Tux Racer is a simple OpenGL-based racing game featuring Tux, the Linux Penguin. The object of the game is to slide down a snow- and ice-covered mountain as quickly as possible, avoiding the trees and rocks that will slow you down.
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A game bases on the four color theorem - paint the village using only four
colors and never paint the houses of neighbours that don't like each other
with the same color.
Sidereal Conquest is a GPL opensource "engine" for creating 4X turn-based galactic strategy games designed in the grand tradition of "MOO2", "Stars!" and "Space Empires IV". It is pure Rebol (www.rebol.com) lending to it's platform independence.
Solitaire card game with multiple rule sets. Implemented in [Incr Tcl], thus it runs on Unix, Windows and Mac. The user can play a battle solitaire against the computer or another player somewhere on the internet.
tkSokoban is a tcl/tk version of the Sokoban puzzle game. It contains several advanced features including keyboard and mouse control, automatic path finding, unlimited undo, and "skinable" levels. It currently includes 250 levels.
This project is rather dead. It might be of interest to people learning the Allegro library, but not to games players. The engine works, but there is no enemy AI or multiplayer, so there are no opponents to fight against.
We want to create the absolute game by composing every game (which is capable) into one big neverending story. To achieve this we try to create one server and severall plugins, for every game one, so that they all get combined. Simply "The Game". :)
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
PySol is an exciting collection of more than 200 solitaire card games. Its features include a very nice look and feel, multiple cardsets and table backgrounds, unlimited undo/redo, loading/saving games, player statistics and log files, a hint system, demo