New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Start Free
MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A vault system for NWN2. This vault system allows the following: - transfers bic files from game server to game server (using Vaultster); - backups bic files on a central repository; - pushes bic files to every game server for accessibility.
Forgotten Dream - audio version (russian language) Simple cross platform audio game. It's an experiment, attempt to find alternative approach to create virtual reality. libxml + libSDL + C
PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
"The Betrayer" is an original RPG adventure written to run on a modified version of the KQLives engine (see http://kqlives.sourceforge.net). Join Corin in his adventure to save the King, who is imprisoned deep in the Citadel of Akanthos.
Oldschool RPG - (Dungeon Master-clone) coded in c++ using the SDL library (targeting OpenGL) with scripting functionality from the library LUA making it portable to a wide range of platforms.
This is an intelligent NxN tic-tac-toe game, which you can play with in case you are bored with what you are doing. It knows way ahead when the game is a draw so you dont need to play till the end to be disappointed that you couldn't win!
A cross platform, open source version of the unforgiving Japanese parody of Super Mario Bros. Now for Windows (fixed) and AmigaOS 4*! Requires: SDL, SDL_image, SDL_gfx, SDL_mixer, SDL_ttf *Thanks to Michael Trebilcock for the port
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.
This is an Ragnarok Map editor made(And being better asap) with irrlicht and C++.
Esse é um editor de mapas de Ragnarok feito(E ficando melhor o quanto antes) com irrlicht e C++.
XNova Redesigned is beign Developed using the XNova sourcecode as a base and is designed to provide support for the new OGame skin.
Visit http://www.SurfSoftware.net for the latest version and information!
Typespeed is a tool and game for testing your typing speed. It displays your CPS and WPM, typo ratio, and some points to compare with your friends. It is a clone of 'ztspeed', and features a network play mode for challenging your friends.
Parallel Port Control Made Easy - parashell allows control of a PC parallel port (input and output) with simple command line arguments. The simplicity of these programs make it very easy to use in scripts. Control stepper motors, Relays, LEDs, etc...
The sourcecode of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That sourcecode release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
Command-line interface Adventure RPG. (this project is set inactive because all the development sourcecode on my hard disk gone. sorry for the inconvenience)
omron++ is a pixel AI game with up to four armies of pixels fighting each other. depending on their allegiance, vision range and 'mob size', they will form groups of pixels (called mobs) and go hunting together.
The project is now hosted on https://github.com/bk138/omronplusplus !
This is intended to be a cross platform Magic: the Gathering card collection/database manager. Whilst I've found a few of these around they all seem to be Windows only. At the very least I'm hoping to have this up and running on Windows, Mac and Linux.