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This is an powerfull and highly modifyable fully featured open source 2D game engine written in C. More like an easy to use game SDK. It is built on top of SDL for cross platform use. Level editor included
jnocatan is a java-based, cross-platform client for gnocatan. It allows fans of the popular Settlers of Catan clone to now play with friends on any platform supporting java, which is pretty much any platform.
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
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Open and extensible driving simulation software intended for (1) developing measures of cognitive distraction resulting from performing secondary tasks while driving, and (2) quantifying the distractive influence of specific secondary tasks.
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation. OpenSteer provides an app which displays predefined demos of steering behaviors. You can prototype, visualize and debug your own as a plug-in.
StateGL++ is an abstraction layer hiding OpenGL implementation details such as stack depths and attribute settings and allowing pushing and popping of lights and materials. With StateGL you don't have to worry about GL_MAX_*STACK_DEPTH.
phpChrystal is a OpenSource-Intranetsystem which is designed to be used at Lan-Partys. Advantages of phpChrystal are its portability, flexibility and performance, since it is completely based on PHP, MySQL and XML.
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Because we have too many quake2 clients with similar features right now, we decided to start united project with modular design, best-of features and bigger support. Mail goals will be modular, stable and secure, backward compatible quake2 server/client.
2DAGE stands for 2D Adventure Game Engine and is meant to provide you an easy way for creating adventures games as well as a multi-OS ability. The main inspiration source for the game type is the well known SCUMM engine from Lucas Arts.
A platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog. The game involves the collection of magic and its use by casting spells that grant the player special powers such as flying, seeing further etc...
RUDL interfaces the Simple Directmedia Library to the Ruby language, giving it high speed graphics, sound, and input capabilities. Its model focuses on looking like other Ruby libraries, instead of directly mapping the SDL library to C-like Ruby calls.
IFS is a full Fleet Management System for Star Trek play-by-email RPG's. It includes a website CMS (content management system), as well as a powerful backend to keep track of the ships, COs, and players in the RPG.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
PvPGN CMS is a system designed to help Server Admins(PvPGN) administer their game server and allow users of their server check their stats. This system is not just a utility, but it completely manages the website and the content is all automated.
GSwiss is a chess tournament management software. Its a tool to allot the pairings of a chess tournament using the usual "swiss" pairing system. It is basically desinged to handle a large number of players.
Sqwar is an implementation of the pencils-and-paper game Squares (aka dots-and-lines) with some enhancements. Players are presented with a grid of dots and take turns to draw lines; if a player completes a square, he scores and plays again.