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Development of a massively multiplayer real time strategy game on space using crystalspace.
This 3d RTS game will be on a plannetary or solar system, allowing you to play on open space, orbit or planets surface maybe. The purpose its to conquer yor enem
H4x0rs is a game where you play the role of a sysadmin. It is turn-based and multi-player. Protect your system from crackers, while keeping it running, and launching attacks of your own.
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Empire is an two-player board based strategy game with simple rules, where the objective is to capture enemy pieces by encircling them with our own. Currently it supports network play between two human players.
We're at the start of an interstellar war. Not only will you have to try to defeat the enemy, you'll also have to do a good job in managing your planets, keeping your fleets up-to-date and gathering intelligence on the enemy race. You'll have to expan
Realms of Turmoil is a project dedicated to making a very good web-based game, similar to Utopia, and releasing it on the internet. It is currently not even in a workable stage. I could use any help that anyone out there can provide. Come help it work.
Twilight Portal - an online multiplayer strategy game of
magic and high technology, where strategy meets roleplaying
in an environment created by PHP, utilizing a MySQL
database.
The latest source for the game can be downloaded from: http://www.1000ad.net/index.cfm?page=downloads
Turn based strategy game running through web browser.
The game is done in Cold Fusion but couple people are porting the game to PHP.
Currently the
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Quota is yet another roguelike game, much in the vein of Angband. Quota (the name) was created by creative munging of the phrase "Quest of the Adventurer", in case you cared.
NetCraft is network Real Time Strategy which is pretending to make step from medieval battlefield to more moders. Radars, long range artillery, Special teams and so on. Also most programming effort are put into battle, minimising economy to minimum.
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
An addictive multiplayer networked strategy game completely written in Java.
You program a robot that makes a race through an old factory. The game is inspired by Roborally (TM) - but it's different...
2018-05-08: Successfully(?) copied the CVS repo to github: https://github.com/hsteller/botsnscouts
Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules.
One default module is an Open
Tarrow is a sci-fi MUD; not a MUD codebase, but rather something that will be used as the working code for my MUD.. once it is up and running. Tarrow is based on the WolfShade MUD codebase,
which you can download at:
http://www.wolfshade.com/mud/
This game is a Mac OS X/Cocoa/Java game which allows two players to build parties - and then "duel" it out. Parties/characters are defined by XML files - the result of the duel is dependent on abilities/tactics/strategies.
Project Darkspace's aim is to develop and deploy a web statistics based multiplayer space strategy combat game, development is proceeding quickly and there are frequent updates,
The project is currently largely perl, some backends may be written in bot
legOS is an alternative software environment for the Lego Mindstorms Robotic Invention System. The intent is to allow developers to write C and/or C++ code for the RIS platform.
Torn Realm is a strategic play-by-e-mail game. I have recently decided not to make this an Open Source project. It will still be released, but without the Source, you can get FRG's source if interested.
'cxtable' (stands for Cyber-X-Table, but I prefer xTable when referring to it) aims at creating a peer-to-peer-ISH network to be used primarily as the "Card Table" for old-time roleplaying in a new-time world...
This game intends to put you into the hot-seat of an air traffic controller. Guide those planes to their correct destinations. This is a game of logistics and thinking ahead, sometimes you will need the right reflexes thou.
Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.
Liquid War's rules are definitely original, they are the proof that it's possible today
to make a game which is truely new and is everything but a clone.
It was first designed for DOS but now runs fine under Linux.