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Yadt is going to be a character generator for the German pen & paper role-playing game The Dark Eye (Das Schwarze Auge). The Yadt sourceforge project is currently dead. Still working on Yadt though. Check www.bernhardjung.de for updates.
Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
The Dakar 2010 is a 3D game for both Windows and Linux, where you can drive like in the Dakar rally. There are several stages you can go through against the time.
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An experimental Sudoku solver that is written using 64 lines or less of C code. Meant as a general experiment in seeing if Sudoku can be solved in that small amount of code.
FreeFate is a role playing game inspirated by games like Fallout Diablo II or MuOnline. In this game you will have to go your own way & find out who you really are.
A parody of sorts that allows you to simulate your own ISP, including network hardware, irate customers, and external pressures from folks like the FBI and the RIAA.
Tzar is a roguelike based in the zombie apocalypse. Currently it is *nix only, but might work on Windows with mingw. A port will certainly be made once it passes Alpha.
Blood Frontier was a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project has been discontinued. Details at http://www.bloodfrontier.com.
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
Blarg, will be a top down shooter that will featuring: procedurally generated cities; diverse and interesting monsters and weapons; co-operative network play; and "advanced" artificial intelligence.
The software component should provide a desktop KDE4 interface to the www.kingchess.de chess server. As a first version the GUI should look as the windows vista gadget provided by kingchess.
Computerisation of a "classic" board game, "Source of the Nile". Implemented using libSDL and C++ Originally created as a Uni of Wollongong BCompSci major project. It is being resurrected by the two of the original developers and an additional Wollon
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html
PJPlib is an easy to use 2D game development library for the Pascal language. It aims at compatibility with both Delphi and Lazarus.
It uses JEDI-SDL and OpenAL as core components for graphics and sound.