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Yes, this will be yet another Bomberman-Clone. But it will also be different... and better ;). The target langauge will be Java, as well as an application as an applet to be easily startable with a browser. Some other goodies like a small web-server (to p
IronWill is a massively multiplayer game focused on the realm of Fantasy. Realism and player interaction are the main goals of the project. (Writen in OpenGL for X on the Linux platform)
A generic "Clue-like" game, assigned as the senior programming project at LMU. lmusleuth.sourceforge.net is also another groups project of the same game. Will have basic nertworking, graphics, and hopefully AI.
Skitter Tag is an addictive little game. Spaceships fly through a maze, trying to tag one another and find power-ups. Up to two humans can compete alongside computer opponents.
The game is a Counter-Strike - Command & Conquer. 2D Comand & Conquer like maps are the battle base for a Terror , Counter-Terror fight. Counter Strike has the lack of one big aspect - - - -> \"Heavy Weapons\" like Jeeps, Tanks, Helicopters, ...
This project is an initiative to create "missing" games. These may be forgotten games from our past
or new features in already existing games. Do you miss a game or feature? Then join us!
The goal of this project is to create a (tribute) new 3d version of the Namco's original RallyX / New RallyX using SDL and OPENGL, the planned platforms are Linux and Windows, There are three goals in the project. the first goal is trying to create a sim
Jedits is an intelligent control application for digital model railroad systems supporting multiple controllers.
It functions as both a manual controller and an automated controller that does not requires any user intervention.
It is written in Java.
SuperJoust is an SDL-based implementation of the classic Joust arcade game, but with additional features: different steed types, multiple levels, puzzles, 1-4 keyboard players, network play, and much more!
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Original Gamer's Client aims to combine the convenience of a GUI-based MUD client with the power that seems reserved for TUI-based clients. OGC implements its GUI using Tk, and will eventually add a powerful Python-based scripting language.
Corewars is a simulation game where a number of programs try to crash each other. Corewars comes with a graphical user interface (GTK+) to display the running programs and statistics. Redcode is supported as well.
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
VirtWin is a project designed to allow you to have a virtual environment running on your desktop. You'll ultimately be able to have a Virtual Window that experiences day and night, various seasons and season specific storms, etc.
is developed w. Kylix OE curr.; because Delphi PE's license is not GPL, Win is unsupp, though it should compile with VCL (Actual there's a VCL-tree, but it'll soon become obsolete. Maybe with FreeCLX it compiles. Linux needs more cute games.
We are a group of students at Chalmers Tekniska Högskola in Sweden,
who will try to create a basic 3Dengine, using OpenGL and libSDL. Later on, we will try to make a game out of it. It will be programmed and compiled under the platforms Linux and FreeBSD
The Chassis library is a fast class-based library designed to ease the pain of multiplatform application development, with a strong emphasis on openGL games.
FMC will provide a Model-View-Controller architecture for
developers to make Freality: an extensible metaverse, for
gaming, socializing, exploration and pretty much everything
under the virtual sun.
RPG library based on GURPS. After its official release, other developers could create their own RPG games without bothering with the obscure GURPS rules. Less effort would be required to create new compelling adventures and addons
Tick-Tack-Toe 3D is intended to be a game "package" allowing the user to play an extended version of the classic tick-tack-toe game. Instead of playing on a 2D-sheet the game will be in 3D, that is the game area is a 4x4x4 cube.
A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms.
Scenes which are in 3DS-format can be imported.
Other modifications include gameprogramming-algorithms.
PeaceCraft is a Real Time Stategy game that will attempt to adapt the Java Gaming Profile also known as the JSR-134. PeaceCraft is intended to be a "real" Java-based non-applet game that can be played across all platforms.
Ruin is a 2.5D Java game world that can run from a browser. It's like a 3D MUD. The game looks similar to Doom or Heretic. View the home page for a demo (http://ruinworld.sourceforge.net).
The EGS Tank game will be a 3D rendered multiplayer fast action tank shooter game. It is using OpenGL and Allegro so will work on all popular platforms.