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3D engine build on Opengl. Utilizes normal mapping, parallax mapping, environment mapping, shadowmapping, HDR, SSAO and more. Using deferred shading technique
Blizt est un remake multi-plateformes du jeu Blitz sur Commodore (C64).
Le joueur contrôle un avion et doit bombarder les immeubles en contrebas. L'avion perd sans cesse de l'altitude et le joueur perd si l'avion s'écrase dans un immeuble.
xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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Cultivation is a game about the interactions within a gardening community.
The resources needed for genetic propagation are tight, and relations can
become tense. Cultivation explores self-interest, the common good, conflict,
and compromise.
Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
Space42 is 2D space shooter game build upon SMILE library (see smile2d). It serves as an example of SMILE usage but its main purpose is to make fully playable space shooter game with levels fully generated from web content available through HTTP.
Czech game solutions team <BR><BR> Us project is RTS ( real time strategi ) you name is not specificed possibly name is Woo - War of Oil or WwO - World without Oil. This game presents wordl in near future, when supplys oil give out -> NATO strike in Saud
Bwock is a cute and colorful puzzle game under development. It is greatly inspired by Sokoban and the great NES underdog, "The Adventures of Lolo". Code hosted at http://code.google.com/p/bwock
The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
A Tetris-clone game that I made to start game developing. It is written in C++ wiht SDL library using Visual Studio 2008. I build it on Linux using Eclipe + CDT plugin.
You can play against your friends(local or with Internet Mode) or with the computer's AI. KDE4 plasmoid or standalone versions. QT4 animated graphics simulating hand writing. Several options like pen colours, players and game variants.
English: This is a simple pseudo-3D game engine developed to be used on First person shooter Games. It uses Allegro API. It is also ease to edit , as you can create your own maps on Notepad. Core new version (NeoCore) uses Ray-casting.
only for learning purpose.... this aircraft simulator will be be very basic in nature.. initially it would just be a command line program... after it's successful working 3d graphics and sound will be added soon...