NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
Try Free
Build Agents and Models on One Platform
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
Hyades is a strategy game set in a 3D universe with realistic physics. Hyades is a multiplayer oriented 4X space strategy like "MOO2", "Stars!" and "Space Empires IV". The alpha version is planned for release in 2005.
Project SXG (Space eXploration Game) is a multiplayer game of conquest and exploration in space written in PHP for play over the Web to be used with the upcoming phpBB 2.2 forum software.
A Massively Multiplayer Online RolePlaying Game/WarGame hybrid, set in a multi-planar universe. It will feature 1st-person 3D graphics for the RPG part, and free-camera 3D graphics for the WarGame part. Parts of the game can be player-hosted.
A multi-player, online, turn-based starship combat simulation game.
StarFleet Battles is a teriffic pen-and-paper game that lets you command a starship from the StarTrek(tm) universe. It seemed like the perfect next step would be to create a computerize
Remember back the BBS days of the 80's and early 90's? TWClone is an open-source game based on the popular BBS game Trade Wars 2002 by Martech Software. Be prepared for something familiar, but altogether different and amazing.
Star Trek-like, command-driven simulation game. The user will be able to control practically every inch of the ship and it's systems. The project is going for size and complexity, without placing too much value on graphics. Command or Menu -driven. The
WarCoders is a real-time strategy game where you program AI for robotic vehicles in C++. You battle opposing teams in a 3D environment over a network or the Internet. You can also build fortifications, edit robot sourcecode, make new weapons, etc.
Galactic Empire is a game of space empire building and conquest. It supports a massive environment with fleets, troops and agents to control and see that your side continues to prospire... or else.
This project is aimed to be a next generation text based online multiplayer strategy game which will be primarily programmed in PHP and SQL.
Venatio is designed to be highly complex in its empire mangement, giving players the creativity they desire.
A collection of C++ include files useful in cross-platform development, focusing on OpenGL and file formats from Total Annihilation, with demontration binaries.
paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files.
It consists of two files and is easy to use in your source code.
It is written in pure C and makes only use of stdio.h, stdlib.h and string.h
If you are a game developer
Oona Saves the World is a game in defense of nature. It is a real-time strategy game, relatively non-violent. Written in Java. Currently the terrain editor works and you can move around. Read Oona's story at http://www.xs4all.nl/~ortiztr9/ (Dutch)
Gtkboard is a generic board game engine into which various games are fitted as plugins. Games share the user interface, move parsing and strategycode. Currently over 30 games have been implemented; some are single player and some are two player games.
Burned Out is a MMOG settled in a parallel world with a ´bad result´ of the cuba crisis in 1962. Only a few people survived in bunkers and try to survive by trading, fighting, developing new technologies.
AlloyMUX is an extension to the TinyMUX 2.2 Code. The original ideas behind AlloyMUX (formerly AlloyMUSH) are credited to Jesse McGrew (current contact information unknown). TinyMUX code provided by Stephen Dennis.
Slightly wacky single player text-based gambling game centred around a roulette table.
By learning the strategies and betting systems of gamblers, and placing side bets on the gamblers, you can bankrupt the casino, & win the game.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
This game will enable Succession War multiplayer play over a network. The game should be able to support about 30 players with full "Battle Command" capabilities.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.