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An attempt to create an open source clone of the Total War series. View the wiki for this project: http://scratchpad.wikia.com/wiki/Dark_Ages:_Conquest Special thanks to Peter Arbor for his work on the Freeland Graphic Tilesets 2.0 for FreeCiv
Support For Card Games in Python.
In particular, support for Poker, with classes for Cards, Decks, Hands, Tables, Hand Classification, and AI for hand play.
An MORPG loosely based off of games such as World of Warcraft and Guild Wars that eliminates the persistent nature of those worlds, allowing the game to focus on skill and casual play.
Modo is a cross-platform online game server and community tool similar in functionality to Valve's Steam platform. The Modo Client is being designed for ease of use and when released, will be free to use by anyone.
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Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
Python game template powered by PyGame and PyOpenGL (but it is encapsulated).
This code provides the basis to begin developing a game prototype quickly
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A portable application for JavaME/MIDP-enabled devices (including most mobile phones) that enables you to browse an XML database of geocache information—in particular, the Pocket Query data generated by the geocaching.com web site—wherever you go.
This is a Python based mini-game framework that supports the Wii Remote as primary input. It employs PyGame, PyOpenGL, PyBluez, and a Python port of Wiigee.
A simple golf league program for keeping track of players, teams, courses, and handicaps. It runs on any OS and stores in file or to a database through Zope Object Database
Strategy-ai is a Stratego-like game with an ai based on genetic programming, evolutionary computation. The ai can be trained and be improved over time.