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ArgosFields is a Java/SWT port of famous turn-based stategy game Crimson Fields(http://crimson.seul.org/). Unlike the original game, it will provide full network support, but lack AI opponent(for now at least).
This software is the going to be used in a small office refrigerator to controll the thermostat. Currently the code is written for the PIC16F84 in assembler. The code is fully compilable in MPLAB.
A network enabled game which follows all the Risk(tm) board game rules. Two maps are included, original Risk(tm) map and 'middle earth', with the possibility of users to develop their own maps. pyConQuest comes with support of 2 to 6 players.
Dark Nova is an unofficial, unsupported companion game engine for St@rcr@ft. It supports most St@rcr@ft features, as well as a few new features like true color with transparency and plug-in units.
A legal copy of St@rcr@ft is required to use Dark Nova
The Cyborg Cruiser Vallenga crashed on a planet, you are alone in an unkown galaxy.
Mission: return to the Central unit.
Means: assimilate, alliances, do anything you can. It is up to you to decide how to achieve the goal.
Marauroa is a multiplayer role playing game and a framework for further development completly based on Java. It is an Arianne compatible client and server. Playable now as a TicTacToe game and as a Gladiators combat game
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
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A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur
This is a Module for the CMS System phpWebSite. It is used to host GalaxyNG Game Servers. GalaxyNG is a Play by EMail (PbEM) galactic strategy Game. Should also work fine for all other types of Galaxy PbEM derivates.
Transit Network is a 3D game written in Java. The gameplay is based on a game by Chris Sawyer called Transport Tycoon Deluxe. The aim of the game is to build a network of trains, vehicles, aircraft, and ships to carry passengers and distribute cargo.
A Real Time Strategy Engine intended mainly for online play, but will also support single player mode. The engine is based on the Allegro game library. It will be used to make a specific game in the future, but will be very extensible nonetheless.
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
The clone/remake of the classic online Codehammer game. Battlecity is an open source, SDL, multiplayer, multiplatform, action/strategy game where you control a tank and build your city, so you can destroy others.
Remote Robo Race is a web based clone of Wizard of the Coast´s great board game Roborally. R3 is a multi-player online-game. The client is a PHP-based web-application, the server is written in Java.
Anarchonomy is a Java application simulating AI agent based production, consumption, trade and force with a minimum of economic assumptions, letting users create and change their own rule and scenario sets.
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.