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AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
freecity will be a city simulation game with high flexibility and combining features from other similiar games. Currently in pre-alpha, but if you can program (or, even better, make graphics) please have a look in our subversion-readme.
Artificial life & IA game : the players can create worlds ('arenas' or 'domains') and bots. The bots can fight between themselves on 'arena' worlds, or live in a distributed world made with the 'domains' worlds, hosted by the others players throu
Tigrisgame is the Java implementation of the German boardgame Tigris & Euphrates that was used as the basis of the official web version at http://gametableonline.com/. The focus of this project is to develop competitive computer opponents for solo play.
FIGS, open and fun! GPL/java game server for many games, and a graphical client. Server works for 16/19 chess variants,adding go, rating system, and haskell AI client soon.
ThiefscriptSE - The ultimate NukeZone thiefscript. Helps you pick the right thief target in the online game 'NukeZone'. Written in java to ensure cross-platform compatibility.
Echecs is a chess game with multiple user interfaces (actually 2D graphic mode and text mode are available). It can be played on the same computer by 2 humans. Network and non-human player functionalities are under developement.
A multi-clients karaoke system that writen in Java. The project aims to support PC, PDA and Mobile Phone as song selection devices. The song video format can be MPEG1/2.
This game is a multi-player on-line persistent 3D game. Players can walk around a realistic city, shooting and entering cars. The aim of the game is to hunt down and kill the enemy covertly. It's a remake of Turbo Esprit, and not unlike GTA.
This project is a proof of concept for the use of video games as an alternative to traditional methods of music teaching, particularly for boys. It is the basis for the "Million Musician Challenge"- to engage 1,000,000 in music making.
This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
It's a multiplayer game, every player controls one ball making it move through the world and competing against the others players in several game modes. To do the ball move the player can incline the 2D world and do the ball jump.
EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude