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Tzar is a roguelike based in the zombie apocalypse. Currently it is *nix only, but might work on Windows with mingw. A port will certainly be made once it passes Alpha.
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A wrapper for the Aerowinx 744 Precision Simulator (http://aerowinx.com, also known as "PS1", a DOS flight sim) that executes the sim without emulators, and extends its functionality with advanced audio, input device and network capabilities.
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
Java & XML desktop application. ANY paper & dice RPG game system can easily be added through easy to use data entry forms. Initially d20 and MERP/Rolemaster, with the tools to make it easy for others to add other game systems as optional module plugi
Blarg, will be a top down shooter that will featuring: procedurally generated cities; diverse and interesting monsters and weapons; co-operative network play; and "advanced" artificial intelligence.
ZoekO is a vintage game, originally coded by Joris Schoolmeesters for the Texas Instruments TI-83 calculator. The goal is to find the 'O' hidden in a grid of zeroes (these two characters only differ by 3 pixels on the TI-83).
Computerisation of a "classic" board game, "Source of the Nile". Implemented using libSDL and C++ Originally created as a Uni of Wollongong BCompSci major project. It is being resurrected by the two of the original developers and an additional Wollon
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html