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SourMUD is a Java-based RPG with a client to server relationship, a streamlined update system, an easy way to add content, and a dedicated group of developers. Do the math.
A recreation of Mazewar, as it originally ran on an Imlac PDS-1 in the mid-1970's, and some Imlac cross-development tools.
This consists of a client program, written in C++, which runs on Windows/XP (at least), and a server program, written in Java.
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Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
A Java based virtual Risk-board for internet playing for 2 - 5 players. Contains a client/server UI applet (can also be started as a local application). Includes game saving. Requires a third party chat program for keeping contact with other players.
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
FIGS, open and fun! GPL/java game server for many games, and a graphical client. Server works for 16/19 chess variants,adding go, rating system, and haskell AI client soon.
Atera all-in-one platform IT management software with AI agents
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Jiso Game3 was a 2D isometric MMORPG project (client/server) written in Java with an Ancient Greece theme. The project is no longer active, but the source code is being made available under a BSD license for anyone who might find it useful.
Thud is a Javaclient designed to connect to Battletech MUXes and display combat data in a easy-to-read tactical display. It displays a tactical map, contacts list, armor status and more. Note: Sources have moved to github: https://github.com/parkera
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
SwingKore. Under development. Visual Plugin for OpenKore, writtin in Java 5. It will clone Ragnarok Client windows. Simmilar to VisualKore and Revemu, but OpenSource. It works by Client & Server system. Home: http://www.levelbot.org/
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any web browser with one click, and lets you play deathmatch games with other quake4j users.
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
Last Online is a free and open-sourced MMORPG game. It consists in two main modules, a server and a client to play with. It is inspired by Ultima Online game but tries to implements a new gameplay and a better gaming experience.
GTADS is an open source multiplayer server and client suite to allow players of GTA1, GTA2, and other Lan based games to play each other in a convenient and efficient fashion.
Mythwaves is a modular mud suite written in Java. It is composed of a server, a client, and a builder tool. Modularity allows you to create new modules and install them using the provided installer.
Open Hold em is a java-based, server and client environment for hosting your own texas hold poker tournaments, and regular tables. It is full customizable and deployable in a number of different java-based hosting environments.