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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
Parallel Port Control Made Easy - parashell allows control of a PC parallel port (input and output) with simple command line arguments. The simplicity of these programs make it very easy to use in scripts. Control stepper motors, Relays, LEDs, etc...
"JSBSim Python Bindings" is a Python wrapper around the open source flight dynamics model JSBSim (http://jsbsim.sourceforge.net/). It allows to use most of the JSBSim C++ API from the Python programming language.
This will be a multiplatform app to hack Super Mario Crossover saves. I'll try to make it compatible with EVERY VERSIONS of Super Mario Crossover, with the possibility to reverse one to another. Super Mario Crossover was made by Jay Pavelina.
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
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ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
AccuLog is a plattfrom independend tool for keeping track of charging and discharging batterys for RC - Models. It supports Linux, MacOSX and Windows. It has some cool statistics about your packs and models and supports the Junsi iChargers.
LoW is a rewrite of the first-person role-playing game Ultima Underworld II: Labyrinth of Worlds that came out in the early 1990s. One of the most celebrated game of its genre, this rewrite attemps to recapture the minutiae and spirit of the original.
Hover Extreme is a simple multi player demolition game where you and your opponents try to crash one another's hover crafts. The game is based on a minimalist custom 3D engine.
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox.
New website: http://www.volumesoffun.com
Tactically-oriented first person shooter, heavily WIP
Lead (as the metal) is a heavily WIP open-source first person shooter planned to feature both extensive single-player campaigns and online multiplayer action. As a total conversion of Cube 2: Sauerbraten, it will combine nice graphics with fast and entertaining gameplay. Currently, there's almost no content, so if you can, please help out!
Players use knowledge of mathematical vectors to maneuver space ships and launch weapons against other players. This is based on a game by Greg Costikyan. Details of the original board game can be found at http://playthisthing.com/vector-3.
StateCore is a generic finite state machine (FSM), based on the state pattern and written in C++. - Project: ceStateCore.sourceforge.net - CorEngine Blog: CorEngine.wordpress.com
Mathgam is simple mathematical game aimed for children from 4 to 12 years and anybody who wonts to improve his basic math skills. It supports double player on single computer. Made for .NET/Mono. Have a fun!
A large, exotic world that doesn't passively revolve around the player, with a dynamic military/economic/political landscape to change, where NPCs behave with their own motives and can respond to any of a universal set of interactions you may pursue
Each player starts with a single ship producing planet; once enough ships are created players may colonise other planets and spread their empire. The ultimate aim of the game is to eradicate the other player from the galaxy by attacking their worlds.