This project is a game based on the universes of Magic the gathrering and Yu-Gi-Oh.
You are a warlock that can summons monsters with the help of your invocation dices.
In first place, the project will be writtent in Java.
It consists of a farmer, sheeps and wolves.
Wolves [controled by the game] eat sheeps.
Sheeps [controled by the game] jump outside the farm.
Farmer [controled by user] uses guns to kill wolves and can rescue sheeps lost outside the farm.
A simple software to extract any valid DBPF file, normally they have package extension.
This software extracts DBPF files from any The Sims 2, The Sims Stories, The Sims 3 and Spore using command line and has XML support for other softwares.
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A continuously-evolving population/intelligent AI/environment/evolution simulator. Players manipulate a given world in which creatures with varying characteristics attempt to survive by eating, avoiding harm, and reproducing.
Is a Minesweeper clone written in Java. It was done because I was bored xD. I'm still working on it... and I'm thinking about making it Online soon. :-)
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
A Go tournament directing package aimed at small to medium sized Go tournaments (16-80 players). Handles registration, pairings, and generates AGA compatible results. Currently used by the Mass. Go Association.
This is new reincarnation of all-known xNova project. In the "Regenesis" we want to summarize all best from space-MMRPGs such like Unificant Wars and OGame. All development is carried out with Java (Hibernate + J2EE) + Haxe + ExtJS.
Solar Imperium is a evolved port of a old game named SOLAR REALMS ELITE. Now integrated with AJAX and AFLAX Visit http://www.solarimperium.com to try it.
Electronic playing cards, shuffling and dealing. In addition to the main jar file, we also supply the source for tests and Java docs. The test cases should provide a nice example of how to use the component.
A tactics RPG engine written in almost entirely in javascript (only a java applet for music/audio). Allows creation of tile based RPGs with javascript events and commands, and should work in most javascript capable browsers.