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A fast-paced multiplayer 3D first person shooter with vehicles, set in large outdoor environments, designed to showcase the features of the underlying Destination game engine.
A Suite of tools and calculators for EVE online. Due to sourceforge not properly supporting mercurial development, we have moved to http://bitbucket.org/frederikns/eve-suite
atrogue is a "Rogue-like game" - a certain kind of turn-based, single-player dungeon exploration adventure - for text terminals on computers with Unix-like operating systems.
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Zorobot is an IRC bot for learning japanese. It is highly customizable, featuring spaced repetition, example word/sentence, question modification, adjustable level/speed/color, load/save game, review report, personal word list, google docs or xml.
Versemonger accumulates statistics of word-form associations and uses it to write poetry. Based on the algorithm by L. A. Kaganov: http://lleo.aha.ru/soft/lleo_dip.htm
A simple text based Minesweeper game made in Python. Currently available in .exe and source. Notice: A minor error: 'clrField failed' may appear, as far as I know this is not correct as it still does work :)
P:PK was the continuation of a senior design project destined to be a historically accurate WWII tank game. It was built up from nothing, clobbers a lot of details haphazardly, and is a great example of how not to do things; use only as a reference.
Catalyst based application intended to be a robot fitting tool, character planner, mining yield planner and eventually also a killboard/corporation management tool for Perpetuum Online. This is the base project, without any non-free data.
Helping you rifle through other people's packages.
The DBPF2 file format is used for most of the content in the Sims 3 engine. This project provides a Java-based API, and supporting GUI application, to unpack, browse, edit and repack these files.
Matt's March Madness is a simple web-based application to help you manage a pool for the NCAA D-I basketball "March Madness" tournament, providing a frontend with standings and what-if scenarios, as well as a comprehensive backend for the admin.
Design your train to carry the most possible amount of goods to the next station but beware, if you don't arm your train with weapons you'll be an easy target for the bandits roaming the countryside. How far can you go?
Java based "table-top" card game interface, using Java's FX platform. Allows for multiplayer interaction, modular rules and card graphics, simple chatting, and other difficult items. Will need testing on all available systems.