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Chronogears is an interactive, sprite-based animation system written in 100% Java. Chronogears makes used of Graphics 2D technology. The ultimate goal of Chronogears is to allow non-programmer to create high performance, interactive, complex video games
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
Mathfun.py is a Python library that contains those little bits of mathemagical ideas that we all enjoy. Primes, prime factorization, Fibonacci sequences, string2value functions...
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LambdaMOO is a network-accessible, multi-user, programmable, interactive system well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software.
Het kunnen maken van een brouw recept middels een java/ jdeveloper scherm , zoveel mogelijk op 1 scherm maar wel met alle mogelijkheden die een recept moet hebben, intern zal de software gebruik maken van de open standaard BeerXml 1.0
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
RTADS (for Russian Text Adventure Development System) is a set of libraries built on top of TADS (http://tads.org) that allows to write interactive fiction in Russian.
Author: Andrew Grankin
SeSAm (Shell for Simulated Agent Systems) provides a generic environment for modelling and experimenting with agent-based simulation with a special focus on the easy construction of complex models including dynamic interdependencies or emergent behaviour
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
An engine and meta-model for building role-playing games. Allows the developer to focus strictly on the model (or "world" of the game) and the interactive experience for the end-user.
Adan is a cross platform game library aimed to casual/indie gaming development.
It will be easy to use and easy to extend in any other language beacuse it is written in C.
A collection of objects (in toolkit form) for the creation of economic/transport simulations. With this, you should be able to create a "sim" game similar to anything from Alpha Centauri to Zeus...