A Massively Multiplayer Online RolePlaying Game/WarGame hybrid, set in a multi-planar universe. It will feature 1st-person 3D graphics for the RPG part, and free-camera 3D graphics for the WarGame part. Parts of the game can be player-hosted.
This is based on hardware game I had as I child. I have never seen this game anywhere, so I decided to make a software version of it. The game is a board game where you have to arrange numbered pieces into patterns.
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Hyades is a strategy game set in a 3D universe with realistic physics. Hyades is a multiplayer oriented 4X space strategy like "MOO2", "Stars!" and "Space Empires IV". The alpha version is planned for release in 2005.
'Collaborative Abstract Network Object Building Environment'
An internet Virtual World building and conference/chat system with extensive scripting support.
Star Trek-like, command-driven simulation game. The user will be able to control practically every inch of the ship and it's systems. The project is going for size and complexity, without placing too much value on graphics. Command or Menu -driven. The
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Galactic Empire is a game of space empire building and conquest. It supports a massive environment with fleets, troops and agents to control and see that your side continues to prospire... or else.
YAACT (Yet Another Anti Cheat Tool) is an anticheat tool developed for Counter-Strike. The Master-Server, Anticheat Server, Client construction also allows support for other games in the future.
Mancala is a GPL'd, ANSI C-based implementation of the ancient African game of Mancala (also called Awari), an abstract mathematical game in the same manner as chess. The program is available in graphical and text versions.
WarCoders is a real-time strategy game where you program AI for robotic vehicles in C++. You battle opposing teams in a 3D environment over a network or the Internet. You can also build fortifications, edit robot sourcecode, make new weapons, etc.
Sphaero is an extensible Java jigsaw puzzle application. It supports any image of reasonable size, piece rotation (0/90/180/270 currently), and customizable cutting style (squares, "classic" cuts, etc.).
Bean matching puzzle/battle game.
Beans Evil. Match Beans. Destroy Beans. Save World.
This is a Java implementation of a popular puzzle game type, and code for implementing similar games, on desktop, PDA, mobile phone etc.
PANP is a new generation of the known game Pacman offering a 3D graphic interface, it provides 4 different views of game. The most outstanding feature is the possibility of playing net games against other players. It require OpenGL support.
ZEngine is designed to provide a powerful yet easy to use 2D game API using OpenGL for fast 2D drawing and SDL for everything else, it is completely cross-platform and the class based design makes it easy to learn and use.
Mmucl is a platform independent mud client with both
text and GUI interfaces written in Tcl. There is also a gnome interface available which uses Tcl-Gtk.
Software implementation of "The babbleback machine" as invented by Win Wenger. Records sound from a microphone and plays the sound back after a short delay. A fun and educational toy for young children (even babies).
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.