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GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
The QuakeWorld development project. Not very active these days; still, the code base is robust and efficient, so it may be the right choice if you want to start a Quake project of your own.
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A multi-platform, integrated game development suite, consisting of a 3D engine, a core library, a scripting language, various tools and an IDE oriented towards game development using the XGS tools.
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I:NVY -> INVY: New Version of YATUS
YATUS: Yet Another TUrn based Stategy game
I:NVY is a turned base strategy game, with hexagonal grid.
It's a kind of tribute to Battle Isle.
Gelide is a configurable frontend which let you manage any kind of emulated system (arcade, console, PC, etc) letting you to catalog and launch any game from any existing emulator under GNU/Linux.
The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
A third party program to connect to the Heroes of Newerth chat system. Allows all of the functionality of the ingame chat, without having the game open! For Linux, Windows, and Mac.
Ileor (ih-lay-or) is a modular server framework for the deployment of massively multiplayer online games. It consists of a core server written in C with all game logic written as dynamically loadable modules.
Habanero3d is a object-oriented 3d game engine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier.
Habanero3d is targeted for indie games, and is in development.
MDMMD stands for Modern Dungeon Master's Map Displayer (or "Project 4000"). This program allows dungeon masters to use digital images as maps and organize them into worlds. This project is undergoing significant delays since it has to be done in C
It's the year 2345 and humankind is colonizing planets in far-off star systems, but faster-than-light travel is a proven impossibility. Your goal is to establish a colony on an unknown Earth-like world and not just explore and survive, but thrive.
Smash Battle is a cross platform, 8-bit style game where two, three or four player face off against each other. The game was inspired by the mario battle minigame from mario 3 when we started developing, but changed a lot over time.