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Java-based free software for learning audio and flashing-light Morse code. Features include very flexible audio system, drills based on live news feeds, and adaptive drilling strategies.
A simple matching game where you match the various US presidents/vice presidents with their terms, parties, and each other. I did it for fun, but could be great for learning the US presidential history!
I wanted to make my own RPG dice roller, i know there are lots of programs out there that do dis, but HEY! i did this myself and i have just started learning C at the university.
Snowballs codename Panguin is a Pang clone with a Linux flavour added in to the mix. This is a learning curve project, so may never be a polished game (unless there's a demand for it). See homepage for more details
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Zorobot is an IRC bot for learning japanese. It is highly customizable, featuring spaced repetition, example word/sentence, question modification, adjustable level/speed/color, load/save game, review report, personal word list, google docs or xml.
Java based "table-top" card game interface, using Java's FX platform. Allows for multiplayer interaction, modular rules and card graphics, simple chatting, and other difficult items. Will need testing on all available systems.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
Two simple programs for kids learning the music notation. A TETRIS-like game with random notes scrolling on the screen, and NUTKUS - an animated orc controlled by your piano. A MIDI device (piano or keyboard) must be connected via a MIDI->USB cable.
A system for playing chess with a computer player using a real chess board. An experiment in learning the techniques of Computer Vision and having fun in the process.
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This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
PIMPS Is My Piano Superstar is a game developped in Java for learning Piano with a MIDI keyboard connected to your pc or mac.
Any Midi file can be used with it, allowing you to learn et to play each track separately or together.
"Roberge's Used Robot (RUR) : a Python Learning Environment" is a Python implementation of a "robot environment" as introduced by R. Pattis in 1981. **It is obsolete.** See https://github.com/aroberge/rur-ple
TightFit is a "fit tool" for Eve Online(r), and can help you test and check ships and modules without spending all the ISK. The main design goals are: speed, and shallow learning curve.
This is a C++ implementation of Puyo Puyo, a Japanese computer puzzle game of 1991. It uses Qt and Boost Graph Libraries and some design patterns and works with any platform on which Qt is available. It can be used as a tutorial for learning game design.
MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
Lithops (the flowering stones) is a program that plays the game of Go. I develop Lithops as a research challenge, but also, importantly, to create a computerized partner for people learning and studying Go.
Kanji learning software for the Psp. Create Kanji/Hirigana/Katakana lists and practice remembering their pronunciation/translation through flashcards quizs. Aims to be estheticly pleasing and can be used as a Kanji dictionary.
Mobile game based learning. Configurable J2ME game for mobile phones. Graphical aspects and contents can be fully customized (no recompiling needed). Three ready games on health, maritime issues and career guidance included as examples. See mGBL project
Cerberus is a First Person Shooter Game that incorporates machine learning techniques. The game utilizes Neural Networks to control fighting behavior and Reinforcement Learning to select high level tactics.
TPRF is a framework (And working demo) for a Roguelike game, written in Pascal. It strives for readability, modifiability and extensibility over all else, which make it perfect as a learning tool. TPRF releases use the syntax tprf-[version]-[binaryos]
a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.