Showing 156 open source projects for "java framework"

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  • 1
    java checkers framework for developing ai checkers players
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  • 2
    The objective of the P2People is to develop a P2P collaborative framework and an application to allow people to form "common interest" groups and provide those groups members with new ways to communicate, collaborate and make business together.
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  • 3
    leJOSUnit is a port of the Java based JUnit framework for testing robotic programs with a very small footprint. leJOS is a Java based replacement firmware (OS) for the LEGO Mindstorms RCX brick that comes with Lego\'s Robotics Invention System.
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  • 4
    Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
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  • 5
    This is a collection of game plugins for Eclipse using the Graphical Editing Framework (GEF). All code is written in Java. These plugins are currently being tested on Windows but should work on any platform supported by Eclipse.
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  • 6
    The Behavioral Layers Library is a framework for creating AI agents. It is based on the idea of behavior decomposition. Simple behaviors are composed together to create more complex solutions. Layers can be hierarchical & used as actions in other layers
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  • 7
    A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
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  • 8
    Expresso Game Template is expected to be a general-purpose game template, written in Java, that may be reused for developping games. It provides a framework for developping such kinds of games as RPG or ACT.
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  • 9
    JobyX is an ICS (Internet Chess Server) robot framework that provides basic robot functionality, including commands, lists, variables, avariables, and (in the new JobyX 2) full-blown Java-like exception handling. Commands, etc, are provided by modules.
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  • 10
    Java Emulation Framework (or JEF, for short) is a collection of java classes that provide a framework for creating emulators. Many common emulator related problems are solved in JEF such as CPU emulation, graphics decoding and rendering etc.
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  • 11
    The Spieleck Game Framework (gameframe) is a Java-based framework for multiplayer online games.
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  • 12
    Establishing a model of the concept of game, in order to offer a framework that might be used to simulate any kind of game. Ultimate goal : awakening AI thanks to games.
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  • 13
    An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
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  • 14
    A framework of Java components for building applications that operate on the popular Squawkbox/ProController protocols used for Internet real-time Air Traffic Control and flying simulation. The big networks are VATSIM (www.vatsim.net) and IVAO (ivao.org)
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  • 15
    Galahad is a Java framework for the construction of multi-player card and board games of all types. Galahad will include network and AI play and will ultimately evolve into a set of vertical and horizontal frameworks.
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  • 16
    jSGF is a framework for creating full-featured side- and top-scrolling games with customizability in mind.
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  • 17
    XML Schema based rapid prototyping game framework for web delivery.
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  • 18
    Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
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  • 19
    Viet Card (VC) is (will be) a fully-configurable Tien Len playing card game written using the Anaxor Game Framework.
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  • 20
    Fungus is a framework for distributed simulation by multi-agents. It uses a very modular architecture. A GUI is provided. In our model, everything is Agent. Even the environnement. You have an access to the communication's 'canals'.
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  • 21
    Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
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  • 22
    A framework for multiplayer Computer Role Playing, to easily build games. [Project moved to Savannah: http://savannah.nongnu.org/projects/metacosm ]
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  • 23
    The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
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  • 24
    The aim of this project is to develop an extensible framework for building "virtual worlds", and allowing large numbers of people to explore them. Examples would be a MUD, or even a virtualization of your own home.
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  • 25
    Simulacra is intended to be a standards-based framework for Play-by-Email/Web simulation games. It is written in Java, and uses XML as the transport mechanism. In addition, OpenPGP will be used for security and authentication puposes.
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