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NESide is an IDE specially made for coding in assembly language for the NES. Featuring syntax-coloring and integrated editors for palette and name tables.
Also includes a plug-in system for extensibility.
CGI games:
WSpace will become a multiplayer space strategy game.
WebRogue is a roguelike, ready for multiplayer support later. There is also a GUI client for WebRogue in the download.
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'bigtwo' is an cross-platform object oriented game engine for the card game of "cho dai di" with integrated artificial intelligence to simplify the job of developing game servers/clients for the card game.
a customizable/themed online web-based chess server software for playing chess with other people. PHP based using MySQL. forked from WebChess v0.8.2. uses http://sourceforge.net/projects/phpchesslib
A computer game, similar to Barrack by Ambrosia Software in which the player attempts to reduce the field of play without having one\'s cropping device hit by a ball
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
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PANG - Protocol for Arcade Network Gaming
Provides multiplayer arcade games with frame synchronization and packet reliability. The PANG protocol is UDP-based, written in the C language, and developed for Linux, Unix, and Solaris systems.
the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
A joint effort to provide system level support for the LegoŽ Mindstorms v2.0 USB IR Tower under Linux and possibly other Unixes; in the form of a linux kernel driver. Eyes also looking towards userspace tools (our own config utilities, and patches for 3
Yet Another Homemade Game Engine (yahge) is what the name says a free open source 3D Game Engine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
The purpose of this project is to provide accurate and detailed documentation covering the use, setup and support of the POL emulator - and it's scripting language (EScript) - in the form of self-contained HTML documentation.
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
Wolfpack is a modular Tcl script system for Eggdrop. It supports dynamic loading, unloading, and configuration of script "modules" via Eggdrop's partyline.