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Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
Eclipse Rich Client Platform application with a new graphical interface to display aggregated turn data from VGAP 4 CVS export data. It will NOT replace the VGAP4 Client application and it is just a complementary user interface.
RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
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MACTO, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as multiplayer racing game. It's runing on Linux, Windows and MacOSX.
Rebbeca, the abbreviation of "Redios, es Blood Bowl en código abierto", is an application to create and play board games, such as Blood Bowl, on a computer.
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TBattle is a multiplayer Tetris™ like game. Up to five players at once can play in a battle where the players decide the game speed. Check out the project web page for more information.
Open HQ is a remake of the real time strategy game Command HQ from Microprose (1989). It will add Multiplayer-Support via Internet (both cooperative and against each other) and support for different maps.
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.
Migrating the current Myriad 2D Engine from C++ to Java. The Myriad Engine aims to be a general purpose engine for 2D based games. It has implementations for both desktop and Android platforms.