Showing 1505 open source projects for "http-client"

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  • 1
    ymusk is a perl/tk mush client. Written in Perl, its core engine is built on top and around the Tk and Net::Telnet Perl modules.
    Downloads: 0 This Week
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  • 2
    ...hlmonserv is a half-life (and half-life mods) monitor that runs as a server on a *nix machine. Hlmonserv allows multiple games to run on the same machine with one centralized console - all acessed via a telnet client.
    Downloads: 0 This Week
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  • 3
    MMC, the MUD client for UNIX and Win32. Main features: aliases, hotkeys, triggers list ordered by priority, MCCP, delayed/periodic commands, perl5 is used as a scripting language, writing sophisticated triggers and aliases is now simple and easy, and etc.
    Downloads: 0 This Week
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  • 4
    Java TEG client.
    Downloads: 0 This Week
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  • 5
    POTC is an open client/server system comparable to the online game "Graal"
    Downloads: 0 This Week
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  • 6
    Panache is a MOO Client for Gnome2. It is designed to be as flexible as possible, with special attention to working closely with MCP enabled MOOs. Currently, it is in a functioning state, but requires more work before it is ready for the general publi
    Downloads: 0 This Week
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  • 7
    Improving the LambdaMOO by adding modules, support grafic ssl moonets, making a client that is good for the programming, chatting and RPGing part of the new emerald city project. Creative people wanted!!
    Downloads: 0 This Week
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  • 8
    A LMORPG (Large Multiplayer Online Role Playing Game) based upon a client/server model with an advancing and persistent world run on a dedicated server.
    Downloads: 0 This Week
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  • 9
    "Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
    Downloads: 0 This Week
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  • 10
    A fantasy based multi-user role-playing game. This server should run on all unices, it has been tested on Linux, Solaris, SunOS, DG/UX and HP/UX. There is no client, the standard telnet will do. It is based on CircleMUD 3.0.
    Downloads: 0 This Week
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  • 11
    TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk. Simply put the game is about space colonization. Each player runs a
    Downloads: 0 This Week
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  • 12
    Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
    Downloads: 0 This Week
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  • 13
    An easy-to-use, cross-platform library to write applications (bots, clients, etc.) for SubSpace (http://www.subspacehq.com)
    Downloads: 0 This Week
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  • 14
    A web-based html chat system. Allows users to chat in multiple rooms, private chat, 2 player games (checkers, tictactoe, chess, etc..) all without any client requirements other than html. Currently server requirements are PHP4 & apache & cron.
    Downloads: 0 This Week
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  • 15
    A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
    Downloads: 0 This Week
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  • 16
    KYatzy2000 is a network based YATZEE implementation for Linux/KDE. The package conatins a thin client and a multithreaded multi game server designed to be able to run continously. Event if it's mainly designed for multiplayers it also can be played in si
    Downloads: 0 This Week
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  • 17
    Metagame-Sector is a Python framework for quickly and easily making Sector-based games (ie, Chess, Risk, Bard's Tale, Zelda, WarCraft, Civ). Features include Client-Server model, View separation (ie, you can have a GNOME and a Win32 frontend), and more.
    Downloads: 0 This Week
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  • 18
    A programming language designed to be used simultaneously by multiple programmers, users or agents. Project has been renamed to Mica and is now hosted at http://darksleep.com/mica.
    Downloads: 0 This Week
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  • 19
    This project intends to provide a GUI Mud client, using the popular TinTin++ backend and a Gtk+ frontend.
    Downloads: 0 This Week
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  • 20
    A project for making a 3D space game between mandkind and open Merchant Empires Full java (want a 100% portability) using GL4java for openGL rendering. It's composed of a TCP server and a java openGL client
    Downloads: 0 This Week
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  • 21
    Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
    Downloads: 0 This Week
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  • 22
    Arcade Emulator for M68000, M68020 and Z80 based hardware. See http://www.rainemu.com for more information.
    Downloads: 1 This Week
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  • 23
    MuddyJoe is a MUD & MOO client written in Java, utilizing Swing components, which accomodates multiple simultaneous connections in desktop-like floating windows.
    Downloads: 0 This Week
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  • 24
    ME is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy. Continues the development of ME originally by Bryan Brunton. Try the game at http://advancedpowers.com/
    Downloads: 0 This Week
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  • 25
    Java client/server for the TEG game, which is a pseudo-clone of the board game "risk", a multi-player networked turn-based strategy game.
    Downloads: 0 This Week
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