Showing 1505 open source projects for "http-client"

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  • 1
    HoSpace is a three dimesional space engine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real
    Downloads: 1 This Week
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  • 2
    UASite is a complete system of PHP scripts that drive the http://www.unitedadmins.com website. It includes an admin interface used to maintain the site. This system is developed by the UA Web Development Team and includes many modules used by the v
    Downloads: 0 This Week
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  • 3
    Ososhiki: Blue Aura is a 2D RPG being developed in Sphere (http://sphere.sourceforge.net)
    Downloads: 0 This Week
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  • 4
    Thank to NetStrikeNow, you can do a DOS attack ( Denial of Service ) in contemporary with other people that share the dissent against a institution web site. NetStrikeNow is a client that get the information and configuration from server of protest ( lik
    Downloads: 0 This Week
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  • 5
    A multiplatform RPG System (running under Linux/Win, other systems possible). The client will be based on the SDL libs and uses OpenGL. The Structure will be Server/Client oriented, but the server will probably only run unter Linux.
    Downloads: 0 This Week
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  • 6
    gqmud is developed by a two man team, mike and chris. Their goal is to provide the linux community with a client that rivals MegaMUD in power. Keep your eyes open, we're serious this time =)
    Downloads: 0 This Week
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  • 7
    This project implements the core Dungeons and Dragons rules in a reusable library, client, and server that you can use to build the most exciting adventures you can think of, or join others in assaulting the vast untamed lands of their imaginings.
    Downloads: 0 This Week
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  • 8
    mauh is a multiplayer roguelike gaming system. It contains an interface similar to nethack, as well as other more advanced interfaces. This project contains a basic server and client.
    Downloads: 0 This Week
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  • 9
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 10
    wxTMC is a MUD client built using wxWindows framework with support for the Lua scrippting language.
    Downloads: 0 This Week
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  • 11
    Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
    Downloads: 0 This Week
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  • 12
    Just another Java Multiuser-Online-Dungeon with a persistent virtual world, strictly HTTP based.
    Downloads: 0 This Week
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  • 13
    A Tetrinet client for GNOME. [Please note that development has moved to cvs.gnome.org]
    Downloads: 0 This Week
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  • 14
    An online form of diplomacy that emphasizes the social nature of the game through treaties, orgainzations and trust ratings.<br>This project has been suspended because a similar one exists at http://www.dipbounced.com I may restart this project.
    Downloads: 0 This Week
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  • 15
    Papaya is a fully featured MUD client with features including ANSI colour, multiple simultaneous connections, proxy support, aliases, triggers and plugins. It uses the GTK widget set and runs on (at least) Linux, Windows, FreeBSD, Solaris and MacOSX.
    Downloads: 0 This Week
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  • 16
    Original Gamer's Client aims to combine the convenience of a GUI-based MUD client with the power that seems reserved for TUI-based clients. OGC implements its GUI using Tk, and will eventually add a powerful Python-based scripting language.
    Downloads: 0 This Week
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  • 17
    GatewayMU* is the result of a combination of what several of my friends and myself desire of a MUCK/MUD/MUSH/MU* client, a fully customizable integrated development environment with MUF and MPI support by default, and many wizards.
    Downloads: 0 This Week
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  • 18
    A network library targeted at developers of online games. Uses UDP with optional guarunteed delivery and ordering. Supports multiple connections. Client-Server and Peer-to-Peer architectures. Cross platform support.
    Downloads: 0 This Week
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  • 19
    The Nex project is aimed at creating a simple MMORPG (at first, complexity can be added later), capable of running on multiple platforms. The aim is to create both a server (multi-platform) as well as a client (also multiplatform, using SDL/GLUT)
    Downloads: 0 This Week
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  • 20
    There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot
    Downloads: 0 This Week
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  • 21
    A powerful Pueblo enabled MUSH client that meets the needs of both professionals and newbies alike. Designed to be scriptable and extendable, Mozarella aims to be the best available MUSH client.
    Downloads: 0 This Week
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  • 22
    The OpenLARP Manager is a central database and client system to handle both personal and character information for large scale LARPs.
    Downloads: 0 This Week
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  • 23
    MUD Client for Qtopia primarily running on the Zaurus handheld
    Downloads: 0 This Week
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  • 24
    A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms. Scenes which are in 3DS-format can be imported. Other modifications include gameprogramming-algorithms.
    Downloads: 0 This Week
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  • 25
    Ruin is a 2.5D Java game world that can run from a browser. It's like a 3D MUD. The game looks similar to Doom or Heretic. View the home page for a demo (http://ruinworld.sourceforge.net).
    Downloads: 0 This Week
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