A new 3D Top-Down online survival action/strategy game for Code Orange Studios. Players must work together to survive on a space station overrun with failed medical experiments.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
Zen3D is a 3D engine and editor for creating games
Zen3D is a full 3D engine and editor to create games.
It supports DX12/11/GL/Vulkan & Metal.
It has a bespoke scripting language called ZenScript.
It includes RTX support for Raytraced or Hybrid rendering.
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Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
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Arcade Game about plane. This game based on "Shootiah Engine"(fork of "Battle Scene Engine") - cross-platform game engine. Sorry, for no downloads. We have some troubles with content copyrights. You are 3D ot Texture atrist? Join us!
3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
Spirits of Runeyard is a new concept of online graphics role playing game.
It's a game placed in a fantasy world between swords and magic, where every player can live a second life or simply enjoy to play a new type of gameplay.
PyFPS is a 3D MMORPG video game. It combines the concepts of MMORPG games with classic FPS online shooters. The project is written in C++ and uses the Ogre 3D engine [http://www.ogre3d.org].
The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
Valen3d will be a 3d-Space-Simulation Game, based uppon the Babylon5 Universe. There is currently a Prototype application life, with a "new" type of Event Handling System. Definitely an Eye-Catcher!
This will be a port of CAL3D 0.11.0 to Java. It's full name will be Java Animation Library 3D, and it's main purpose is to create a working library to animate characters or other objects using skeletal animation or other tecniques.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.