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Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
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WinHME is a Halo Map Expander-GUI for Win32. It is written in VB6.
HaloMapExpander is an app that can manipulate the Halo1 maps on Xbox, or PC. For more info, consult the console readme file contained in the binary package.
HME Resurrected Supports r
Mirage will be a high-featured RPG Engine made in VisualBasic, which hopes to rival sphere in terms of functionality. The IDE will be made by modulex.. We are still hoping to recruit some developers for the engine, so let us know if you are interested!
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
...The server uses XML for it's configuration and game description, and is written in C and C++ for Linux (and other un*x?). The clients are currently being written in GAMBAS and VisualBasic.
This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
YAACT (Yet Another Anti Cheat Tool) is an anticheat tool developed for Counter-Strike. The Master-Server, Anticheat Server, Client construction also allows support for other games in the future.
The project wants to switch from classical objecting oriented programming towards mark up language programming, where in order to develop and play a game, it\'s enough to describe how objects look and how they are allowed to interact.
A new game for Mac OS X as well as Mac OS 8-9 and Windows. Think SuperMario and Dungeons and Dragons. This 2-D side-scrolling RPG is sure to captivate you as you play through its many levels with plot twists at every corner.
Plume est un moteur 3D isométrique programmé en ActionScript sous Flash MX. Pathfinding, I/O, gestion des collisions, cartes externes et mappeur, tout est integré. Plume permet de créer un RPG en Flash de façon extręmement simple.
NESide is an IDE specially made for coding in assembly language for the NES. Featuring syntax-coloring and integrated editors for palette and name tables.
Also includes a plug-in system for extensibility.
Covalence is an RPG Engine, under development by OpenArrow, that is designed to allow fast-running Role Playing Games by using .Net, and compiled dlls for games.
...No pretende ser un juego con gráicos espectaculares, sino más bien un juego largo y con una história bien definida. Para la construcción de herramientas adicionales se hace uso de VisualBasic
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
A completely functional Gaming Ladder, which uses PHP/MySQL, allowing for two admins, complete configuration including colors, error reporting, number of rungs to be used, number of players on a team, as well as NFL style drafts.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
This is a fun card game based on the popular gambling machine game Lucky5.
Because the game has an n-tier architecture we can provide various user interfaces. (SWF, GTK#, ASP.NET, ....)