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Mirage will be a high-featured RPG Engine made in Visual Basic, which hopes to rival sphere in terms of functionality. The IDE will be made by modulex.. We are still hoping to recruit some developers for the engine, so let us know if you are interested!
Open and extensible driving simulation software intended for (1) developing measures of cognitive distraction resulting from performing secondary tasks while driving, and (2) quantifying the distractive influence of specific secondary tasks.
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
Please read oour documentation. For latest sources use our Subversion-Tree.
Because we have too many quake2 clients with similar features right now, we decided to start united project with modular design, best-of features and bigger support. Mail goals will be modular, stable and secure, backward compatible quake2 server/client.
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StateGL++ is an abstraction layer hiding OpenGL implementation details such as stack depths and attribute settings and allowing pushing and popping of lights and materials. With StateGL you don't have to worry about GL_MAX_*STACK_DEPTH.
2DAGE stands for 2D Adventure Game Engine and is meant to provide you an easy way for creating adventures games as well as a multi-OS ability. The main inspiration source for the game type is the well known SCUMM engine from Lucas Arts.
A platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog. The game involves the collection of magic and its use by casting spells that grant the player special powers such as flying, seeing further etc...
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
RUDL interfaces the Simple Directmedia Library to the Ruby language, giving it high speed graphics, sound, and input capabilities. Its model focuses on looking like other Ruby libraries, instead of directly mapping the SDL library to C-like Ruby calls.
Sqwar is an implementation of the pencils-and-paper game Squares (aka dots-and-lines) with some enhancements. Players are presented with a grid of dots and take turns to draw lines; if a player completes a square, he scores and plays again.
BurningWater is the only High Speed Boat Racer seen on PC. Modify and power up your own boat pool with striking weapons and gadgets. Play different race modes via lan or online.
AQ2-TNG is the most used Action Quake2 variant in Europe and Australia/New Zealand. It is the successor of the famous german AQ2 PGBund Edition and the british Barrysworld AQ2 Millenium variant of Action Quake2. It has a whole bunch of new features.
Scalar is an addictive puzzle game. The goal is to assemble images from pieces that are shuffled randomly. The game is based on SDL and works on Windows, Linux and MorphOS so far.
RPGgens is now Rokugen, a Character Generator for Legend of the Five Rings (L5R) RPG. As RPGens, Rokugen is free, builded using Python, pyGTK and GTK2.
Another clone of the known game pong. It uses SDL and is tested on Linux and Windows, but other OSes should work, too.
It has some nice graphics.
Network support will be included soon.
It is very flexible. You can configure images, sizes, speed and sh
atc2 is a rewrite of the old unix game atc. It provides multi-player networking support, multiple displays and a lot of different realistic plane types on different maps. Additionally obstacles on the ground and in air are used in the maps.