The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
LinWarrior '...navigate your customized Wanzer to your target, follow the navsequence, command your stabgroup, destroy all enemy units, and retreat to roundevous omega...' - This may be your order - if you join and become a Linwarrior!
A network game in which you evolve a swarm of amoeba to be resistant to antibodies, and then attempt to destroy enemy swarms by taking advantage of their evolutionary weaknesses.
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Quintessense: A MMO-RTS... Quintessense represents an attempt to adapt all of the aspects of a Real Time Strategy (RTS) game into the massively multiplayer world. Imagine a combination of Homeworld and Civilization in a MMO world.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
UDSL is abreviation of Universal Distributed Simulation Library. This is library for building flexible distributed simulation systems. This library uses Object Oriented appoach and based on distributed and decentralized architecture.
CTA (CrossThemAll) is a portable crosswords game, with the possibility to generate thematic grids. Everybody will be able to contribute to the database. It will also have network capabilities in the future.
Elben versus Orks, ein Projekt für das Spiel Clonk (http://www.clonk.de/), erzählt eine epische Geschichte in einer Fantasywelt. Der Spieler redet und kämpft mit Computer- oder Spielergesteuerten Mitbewohnern, löst Rätsel und benutzt Magie.
Beau Monde Network (founded 1998) is a group of people who take part in various social, sportive and other activities. Our main area of interest is computer games development.
Build cities, hire heroes, hire armies, fight; familiar gaming concept. All in ASCII text (ex. Linux console). Color ASCII. Take a look at the screenshots and it might help you change your mind.
MISS is a software simulation of the control room of the International Space Station. It is intended to be both entertaining and educational, aimed at high school students. Various pre-configured and random events encourage interaction and groupwork.
An open-source 2D gaming engine based on Allegro, designed to create free-roaming side scrolling 'platformers'. The entire engine will feature an object-oriented approach, have a simple scripting language, while minimizing resource usage.
KOF 91 is a 2D fighting game engine written in C with Allegro. It compile on Windows and Linux (maybe FReeBSD, Mac OS X).
User can configure the way the engine act easely.
Open Sourced version of American Civil War game for DOS, originally developed by Dagger Interactive Technologies and Greenius, published by Empire Interative in 1995.
Mercator Grid is a networked real-time strategy game that incorporates actual GIS map terrain and NATO map symbology (MIL-STD-2500B). Mercator Grid can be configured to include several player roles including fire team leaders and commanders.
This Software is intended to help store spying reports of the MMORPG Eternal Chronicles, earlier known as Galaxy Wars 2nd Chance.
The Games URL is http://www.eternal-chronicles.de
ATTENTION: this is a german game, if you don't understand german, you c
ltrain is intended to be an open source, client-server, multiplatform, 3D environment for managing railroads and trains and driving consists with availability to create own content.
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
d&d 3.5e roleplaying assistant using java servlet (spring/velocity) UI, javascript (rhino) scripting, and a relational db backend for storage (hibernate/hypersonic sql)