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This project is intended as an example implementation of Java with SWT and Draw2D. It is also a pretty good Connect4 game that you play against the computer.
A network framework for server-client based games. The datatypes transmitted are gamedependent, and can have plugins assosiated with them for compression, interpolation, extrapolation, etc.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
The goal of this project is to create libraries necessary for the cross platform development of an RPG, and also to use the libraries to create an RPG.
The goal is to not just to create the libraries, but to learn how all the pieces and parts work.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
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GFSGL is a program which will help you install, manage and run games on Linux and other unix-like systems. It can run native, Wine and other emulated games (using third party software). It has a console and a X11 UI.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
PyUI2 is a cross platform user interface library written in Python. It is targeted primarily for game development, but can be used as a user interface for other applications.This version has been forked from the original Pyui library.
This project is a LINUX GUI launcher and installer for the Xlink Kai tunnel software (http://www.teamxlink.co.uk). It's our intention to publish a distro independant application. The software will be programmed in Python using pyQt.
Alpmod is a modified package used to replace ALP.
ALP was created by the nerdclub.net team and is a high-end software for managing LAN-parties. Alpmod is an enhanced version with very new features, like online support, steam validation, ecetera...
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
JavaScript MUD Kernel which allows developers to build MUDs using JavaScript and SQL. Based on SQLite and SpiderMonkey, jsmud provides the core networking, timer, and main loop functions necessary to implement a MUD in JavaScript.
The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).