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Java 3DGame SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
Panzer is a game where you command a tank and try to take out your enemies. It uses an advanced physics simulation model and is playable over the internet (2-4 players recommended).
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OpenRaider is an open source Tomb Raider clone for linux. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design.
Promote game development in general for Iowa State University students, and to get them involved with the internet game development community. We'll be writing many game tutorials and sample games.
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The project is an opengl 3d (3 level) chess game with an ai that plays against the user. It is written is C++ and uses tcl/tk. All of the code is nearly platform independent.
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
Robugs are 'robotic bugs' whose behaviour is controlled by user-designed circuits. It's an educational tool as much a game, and provides a richer simulation than other similar programs. The project is being written in Java (JDK 1.5/J3D 1.3)
E-Pimp is currently a text based pimping game. I hope to make a GUI soon. E-Pimp is meant to bring the user into a legal world of pimping. I currently have the sourcecode, a Mandrake Linux build, and a Windows 98 build.
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
Remember that Mortal Pongbat for the Macintosh platform? This is a multiplayer 3D derivative of the game implemented from the ground up in OpenGL. Shoot holes in your opponent's paddle with various weapons; but watch out! Your opponent will do the same!
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.
"T1 Car Racing Simulation" is an open source3D OpenGL racing simulation game for Linux. Currently it's in a sort of hibernation, due to our 3D artist leaving the project. If you want to help, please drop me a note.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
A 3D game set in a universe based on that of Star Trek. Features two 3D modes: First-person and Flight-combat. The game is written around a proper storyline and is mission based.
PyTank:
This is a 3D Tank game in python! It also uses SWIG and is limited to Windows right now because of some dll's but it could work under Linux perhaps!
Email me if you like it!
Tick-Tack-Toe 3D is intended to be a game "package" allowing the user to play an extended version of the classic tick-tack-toe game. Instead of playing on a 2D-sheet the game will be in 3D, that is the game area is a 4x4x4 cube.
libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.