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RPG database built from Minimal.db to run on a modified Lambdamoo 1.8.0r6 server. ANSI color, customizable prompt, spell effects, combat, NPC scripting, _useful_ skills, much more. Not just another hack-n-slash MUD server, really!
This is an online, multiuser, text-based RPG game played on the Internet.<br>A Running instance of the game can be found at <a href="telnet://killer.lesterchakyn.com:4444/">telnet killer.lesterchakyn.com 4444</a>.
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A fantasy based multi-user role-playing game. This server should run on all unices, it has been tested on Linux, Solaris, SunOS, DG/UX and HP/UX. There is no client, the standard telnet will do. It is based on CircleMUD 3.0.
StrawMUSH is a modern MUSH server based on the virtues of efficiency and extensibility; it is multi-threaded, highly optimized and customizable, and allows developers to create plugins that will hook into the game to add wanted features.
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
Panache is a MOO Client for Gnome2. It is designed to be as flexible as possible, with special attention to working closely with MCP enabled MOOs.
Currently, it is in a functioning state, but requires more work before it is ready for the general publi
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TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
The only LOK server emulator in production. Being developed in C++ based off of multiple open source rpg's (Crossfire, for example). 2D top-down game with a lot of history and a great community.
This project is a massively multiplayer online game played through your webbrowser. You control a ship and planet in the startrek universe and carve out an existance with other players, eventually it is possible to create your own fleet and empire.
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
Team-oriented Multi-player Web strategy game where teams of players challenge other teams in a medieval background using diplomacy, magic, undercover actions and military conquest.
KYatzy2000 is a network based YATZEE implementation for Linux/KDE. The package conatins a thin client and a multithreaded multi game server designed to be able to run continously. Event if it's mainly designed for multiplayers it also can be played in si
Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
A programming language designed to be used simultaneously by multiple programmers, users or agents. Project has been renamed to Mica and is now hosted at http://darksleep.com/mica.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
The MudXS project exists to create a stable, multi-threaded and distributed MUD/MOO/MUSH game engine in OO with C++. Design goals include SQL backends, powerful scripting engine, and plugin worlds. Web administration frontend and custom client possible.
Perihelion is a 2D Strategy Game. You are in an asteroid which is dangerously moving close to a star. You have 30 days to earn enough money to buy a space trip ticket to another asteroid, probably farther to the star.
The game will be programmed with
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client