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Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
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...Base on a plugin architecture for image and 3d renderer. Support DirectX 9 and OpenGL.
It deals with coding rules, advanced object programming, design patterns and unit tests.
Amph is a cross platform library designed to aid in the creation of games in C++ using OpenGL and an assortment of cross platform libraries. It aims to provide developers with a framework with which they can write a 2D or 3D game with minimal hassle.
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
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Gcboard is a widget for Chess-style games (i.e. Checkers). It provides an easy to use API for creating a nice looking chessboard, which supports several playing styles (clicking, dragging, flashing pieces, etc).
It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
The Cyborg Cruiser Vallenga crashed on a planet, you are alone in an unkown galaxy.
Mission: return to the Central unit.
Means: assimilate, alliances, do anything you can. It is up to you to decide how to achieve the goal.
This project implements an API to the Anarchy Online MMORPG chat protocol so that you can create in-game chat bots and out of game chat clients in Java.
Source is OS independent, but an executable is included for Windows.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
A 3D RTS game similar to Starcraft and Total Annihilation. It features steering behavior, custom unit abilities and model animations, a shell, shared control/visibility/resources, projective shadows, view rotation/zooming/tilting, and random terrain.
ZEngine is designed to provide a powerful yet easy to use 2D game API using OpenGL for fast 2D drawing and SDL for everything else, it is completely cross-platform and the class based design makes it easy to learn and use.
Keewie is a RTS engine written from scratch. It features a 2D map, a province based system, diplomacy, religion, government types, colonisation, trade, flexible unit types, exploration, .... Multiplayer over network & Singleplayer versus the AI
This is a reworking and sequel to the SSI RPG strategy classic, Sword of Aragon, featuring highly customizable unit types, autogenerated combat histories, and most importanly, a strong storyline. Recapture the ancient kingdom of Aragon!
The R-Unit will be an mp3 player for the Gameboy Advance. It will consist both of hardware needed to connect to the Gameboy Advance, and software needed to read and decode the mp3 audio.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.