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'cxtable' (stands for Cyber-X-Table, but I prefer xTable when referring to it) aims at creating a peer-to-peer-ISH network to be used primarily as the "Card Table" for old-time roleplaying in a new-time world...
Retro is a crossplatform opensource game library, including a file manager and a 2d rendering system. It is designed to take advantage of modern 3d accelerators (yes, to render 2d graphics!) and supports loading files on-the-fly.
ircbot written in perl, since i got more and more uncomfortable with the licencing sceme here, i mved the project to https://savannah.gnu.org/projects/zebot/
The Quake III Batch File Generator is a tool to facilitate the editing of Q3 config files in a graphical way. You can use it to configure quake servers and clients. You can startup quake3 directly from the tool.
The aim of this project is to develop an extensible framework for building "virtual worlds", and allowing large numbers of people to explore them. Examples would be a MUD, or even a virtualization of your own home.
hlparse is, as the name would suggest, a Half-Life log parser and interpreter. Half-Life dedicated servers produce data output in a standard format (although they didn't in the past) which is relatively nice to parse.
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The Open Magic Data project (OMD) is an attempt to organize magic data (data used in the Magic: The Gathering (TM) game) into a format that allows for easy access by encoding it into XML. see the Home page for more details. http://omd.sourceforge.net/
<b>phpAG</b> is an anagram generator written in PHP.<br /><br />
It takes any string as input and can output whether all permutations or only meaningfull anagrams i.e. permutations corresponding to words stored in a separated text file.
Checkout - a simple file checkout script for the korn shell. This script makes it so that only one person can edit a source file at a time. Supports file history and a login system. Should also work in bash if you change the first line in the script.
pgn2pgc converts text Portable Game Notation (PGN) chess files into highly compressed Portable Game Coding (PGC) chess files. This is the only implementation of PGC as described in the PGN standard. Code is also useful for writing chess software.
jRPG was an engine for building and running RPGs with Java 2. While development has ceased, it may still be useful as an example. Features include a 2-D tile based engine, basic AI scripting, data-file parsing, and quite a bit more.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
This project is intended to re-create a more efficent Quake/QuakeWorld progs.dat file, which is faster and more efficent than ID Software's native QuakeC. We will also add new, original features to it and improve the AI greatly.
Project Hommes is an attempt to create a Heroes of Might & Magic look-and-feelalike game with nice graphics for Linux. It differs from the original in the way turns are done: You send a command file to a host which calculates the next turn ('PBEM').
Something Useful is(will be) the first Star Wars Galaxies (SWG) complete file conversion kit.
More, in-depth information is available.
Serious developers needed.
Based on WCS:Python, Classic, Fully Customizable, WarCraft:Source Mod written in Python, this is a Counter-Strike Source modification that implements the newbie friendly but challenging WC3 Frozen Throne game play and 8 races.
An extensible roguelike game, designed to support a central engine and a fully extensible data system allowing for extensions of the game without needing to recode it.