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FooCore is a highly modified MOO core database originally derived from LambdaCore.
mooserver-1.8.1+foo (also part of this project), developed along with FooCore, includes many changes and extensions which FooCore depends upon.
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
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This project is meant to design (from the outset) and create a distributed, secure, fault tolerant, OS-independent MUD driver, using Java and Java technologies.
Used to be Battle for Destiny. All rooms/objs/mobs/areas are one data structure. Players are within a world where wars happen and players can shape the direction of the world. The world can be automatically generated.
MUXulator is a project that seeks to provide /game directories for TinyMUX2 which allow admins to run various different types of games out of the box (MUD-clone, Tradewars, Building/Exploration games, etc.)
Originating from the Panultima Endeffect, sushiX is the reincarnation of their future Ultima Online Shard software.
While sushiX is not usable for a general audience yet, sunshine as the Panultima Endeffect's current software is made available.
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MistMUD is a text based MUD written entirely in C. MistMUD has followed the diku family tree (Diku, Silly, Dale, Havok) and is a very modified and unique MUD . Our goal is to create a stable, fun filled, newbie friendly environment.
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
Caribou is a Java application that complements MUD clients by providing real-time monitors of game information (such as channel discusions and group status) that are displayed in separate windows. Caribou works with any MUD client that produces text logs.
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
Legend of the Binary Dragon (LoBD)
A web based MUD for nerds.
A shameless rip off of MightyE's Legend of the Green Dragon,
a remake of Seth Able's Legend of the Red Dragon.
GNOME-Mud is a Mud Client for X11. It features Aliases, ANSI support, Triggers, an AutoMapper, multiple connections,
plugins, a color saver, a command divider, and the ability to save connections
Remote Robo Race is a web based clone of Wizard of the Coast´s great board game Roborally. R3 is a multi-player online-game. The client is a PHP-based web-application, the server is written in Java.
AlloyMUX is an extension to the TinyMUX 2.2 Code. The original ideas behind AlloyMUX (formerly AlloyMUSH) are credited to Jesse McGrew (current contact information unknown). TinyMUX code provided by Stephen Dennis.
Prophecy MUD is a new style of MUD server, using a massively multithreaded approach based on NPTL and the 2.6 kernel, combining object oriented design with tried-and-true techniques used by other MUD servers. Backed by an embedded BerkeleyDB database.