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In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
This project is a collection of games for the TuxBoxProject. Here developers can help create new games for the project, demos of games can be downloaded, and developers can recieve feedback on their games. All games hosted here will be GPL'd
PaulRPG: A free role playing game engine, to enable people to create free "Final Fantasy" style games. The data file formats are reasonably cross-platform supportable, they would just need an interpreter for the different platforms.
HubIt is a new way to create chronicles for VtM:Redemption. All levels
first need to be "bundled" with some meta-information, listing exits and a
description. It is mainly for multiplayer games, but might be expanded for
single-player use later.
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The DCRPG project intends to create an RPG engine for the Sega Dreamcast gaming console. The project is initially focusing on the creation of a 2D RPG reminiscent of the original Final Fantasy games for NES.
A project to create a game that uses the power of the Internet, allowing multiple players from all over the world to play an old-fashioned game of Monopoly. This is the SERVER, the client protocol will be published soon.
...It is currently quite playable and enjoyable. Yanoid has been designed to be quite flexible and extensible, and while the main engine is written in C++, Yanoid uses python scripts to create maps, objects, etc.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Wizards Pass is going to be Multiplayer RPG toolset. It will have its own engine and tools so that users can create online worlds and let others play in them.
This project aims to create a searchable archive (for several OSes) for the popular webcomic College Roomies From Hell!!!, located at http://www.crfh.net. The final code can hopefully be modified to help other webcomics and similar projects.
The Euphoric Ataxia project is an attempt to create a fast, reliable, secure and stable MUD (multi-user dungeon) server and engine entirely in the Java programming language in order to ensure portability.
ABKit is a C++ library intended to accelerate board games development by providing the thinking engine under the Alpha-Beta algorithm.
The application just need to create a few C++ methods to adapt to the actual game (like Chess, Checkers, ...).
The Yore project intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. The project's SF account just started -- more info available within a couple days.
FFIRE intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. Java developers in general may be interested in our libraries, such as our multithreaded server package.
This project aims to create an open source tool for training pilots. It will meet the federal regulations (14CFR) of the Federal Aviation Administration (FAA) to be a Personal Computer Aviation Training Device (PCATD).
The Complete Roll Playing Game Engine is an engine that can be used to create roll playing games. It includes programs to build characters, monsters, and worlds. cRPGe currently uses the AD&D rules set.
Spells and Stuff is a Python based web roleplaying system, that allows a DM(Dungeon Master) to create potentially unlimited graphical worlds and will allow multiple players to graphically explore them via a standard web browser.
TEXTIMAGE takes an Image(jpg,bmp,...) and a Textfile as Input. Outputs a postscript Image. Every Pixel of the Input Image is substituted by a character read from the Textfile given the same color as the Pixel. -> Create Cool ASCII-Images :)
This is a remake of the Mega-Hit 'Sensible Soccer'. It's written in python and uses pygame.
This Project's intent is to create a fun arcade multiplayer-game for multiple platforms.
This project is to create a threaded mud client that is able to beat tintin++/zmud to dust. The initial goal would be Unix platform only, but later to Windows.
Peng-pong is a project to create a nice pong game in SDL with innovative rules and methods of interaction and play. Some, but not all of these innovations include multiple-ball games, multiple paddles, multiple players, and a new way of scoring one's game
A multiplayer recreation of what Digital Integration did in the 1990s
GeoME (Geographic Military Enviroment) is a project to create a battlefield simulation framework, which can then be used for various projects. Our project has been influenced by games like Carrier Command, Hind, Apache and Battlezone.