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SPT is a 3D application wich allows user to driving Polish trains. Project based on Marcin Wozniak's & McZapkie code. SPT contains powerful world editor.
A new 3D Top-Down online survival action/strategy game for Code Orange Studios. Players must work together to survive on a space station overrun with failed medical experiments.
This project is a basic puyo puyo game, for j2me. I have code that I wrote as a demo, in java about a year and half ago. Now the game will be fleashed out, and ported to j2me.
cryptshell is a shell used for analysable code (eg anything before wwII). It automates letter substitution, transposition, and has modules useful for breaking various weak ciphers (enigma, substitution, vinigre). It has no real practical value.
Dragon's Curse is an platform jumping game which contains elements of free exploration and item collection. The player performs metamorphosis in to different forms, such as: human, salamander and mouse-man etc...
Source code: https://github.com/phoboz/dragonscurse
see the code at the GitHub.
https://github.com/prembhaskal/sokoban
play the game live here
http://prembhaskal.github.io/sokoban/
search for sokoban craze on chrome app store to get the game on your PC.
https://chrome.google.com/webstore/detail/sokoban-craze/mnjhkeonmdibdchkpnhgibmogbogmfmj?utm_source=chrome-ntp-icon
A repository for early game-jam-style rapid development game code. The idea is to try a bunch of different simple game ideas and come up with something good through repeated iteration. Multiple platforms.
OpenTableTrick is an open source (GPL) helper application for the online soccer game Hattrick.org.
It converts OpenOffice.org Calc tables into HT conference code that you can post in the Hattrick.org conferences.
A remake of a classic Ghouls and ghosts with some addiction taked from Ghouls and ghosts, Ghosts and goblins and Super ghouls and ghosts. The code of this game its developed under GNU/GPL.
War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.
Isometric engine based on old python tkclient from worldforge.org. The goals are to separate libs of code, port it to pygame, .and make it up to date for worldforge. The reason is lack of light free isometric engines for easy games development
A Perl module for automating various RMS Pirates Assault tasks and a simple Perl script which utilizes the module. Requests wanted. Code: http://rms-pirates.svn.sourceforge.net/viewvc/rms-pirates/
Game engine + remake of Atari XL/XE game Robbo.
Level loader is compatible with levels file of GNU Robbo project.
This is NOT the same project as pyrobbo on google code.
A Pythonic program to generate and solve a Sudoku puzzle of any N by N dimension. It uses a combination of logic and guess to solve the puzzle. The GUI is written with PyGTK and the code can be use as a guidelines of using Python Generators.
FSRC is a branch of the FreeSimRC code started by Stefan Bissell. FSRC is a java based virtual air traffic control client for use on virtual fight simulation networks.
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes
Discontinued on this engine, feel free to use the code.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
This project's aim is to create a turn-based strategic figurine game, like Warhammer (TM). One emphasized goal is to generate automagically as much code as possible, in order to keep modifications minimal when adding functionalities.