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The Sakura game is created on motives of the "The Branch (aka. Vetka)" game, written for DOS in 1992 by the Russian software company "GAMOS". The present Sakura game application uses the "JUCE" framework to allow this game to run on several OSes.
"Roberge's Used Robot (RUR) : a Python Learning Environment" is a Python implementation of a "robot environment" as introduced by R. Pattis in 1981. **It is obsolete.** See https://github.com/aroberge/rur-ple
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
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A platform which hosts battles between Fruit War robots - special java programs. The platform accepts source code as robot, and ranks all robots according to battle result. This project has been totally refined and is now hosted at http://robotypo.appspot.com
PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the highest compatibility to the major Doom versions. Highres software and nice OpenGL rendering. Full Boom and most if not all MBF features.
An online MTG magic client for linux, windows, etc. With this software you can play magic with your friends, or someone else, and you can see all cards pics. very similar to mws, but this proyect is no compatible with it.
PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
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SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
This project is designed to create an interface to go between the EvE-Online InGame Browser and PHPBB. Code is available directly via the SourceForge subversion system. Changes can be made by SVN patches.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
Betel is a physics and graphical engine for "paper puppet" animation - cut-out images can be assembled with pivot points, and then animated using the mouse or recorded movements.
Pythonbots is a programming contest where programmers like you and me write robots to fight in a virtual arena. Robots are written in python and have several features like plasma cannon, radar scanner and engine to move around.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with Small scripting language. It provides in-game administration tools, game statistics, server management and gameplay modificators. It is based on the original AMX Mod
Crazy Turtle puzzle game solver utility. Other names: CRAZY TURTLE / LE JEU FOU DE LA TORTUE / NAUGHTY TURTLES / ŠAŠAVE KORNJAČE / NAGAJIVE ŽELVICE / SASAVE KORNJACE