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Hostile Takeover is a turn based tactical squad simulation game with multiplayer support. It is heavily inspired by X-COM: UFO Defense. Developed in Java using Java3D, HT will provide a fun game and a reference for developers.
Videogame social community pilot, were users can post their faves/wishlist/go to buy them/save them for later/(exchange them)/suggest demos/upload fan-made (videos), piccies, etc. Kind of like aNobii for videogames.
Pilot. Just an idea for now.
This software helps Game Masters to lead their Dungeons&Dragons role playing games, by saving characters' sheets, by computing many informations of the game such as modifiers, damages, monster's skills and abilities.
This is successor of jfiller game. JFiller is a graphical game where you occupy coloured hexes by changing colours. You win when grab public cells more then your opponent.
Developing classic RPG framework with Java & OpenGL. An attempt to create a detailed, old-fashioned pen'n'paper like & turn based RPG with a decent story/AI and a huge place to play. Also includes a reference RPG. Blog: http://jcrpg.blogspot.com
Enyarok is an online 2D RPG based on Stendhal. It is focusing on real role-playing, to prevent hack&slay like at the original server. For this reason, we provide new items, maps, creatures, new features & improvements.
AutoClick program made in pure Java. For clicking automatically into regular grid-based tiles (Orthogonal, isometric or others). Configurable: delay, horizontal/vertical offset, countdown, etc... Two Modes: simple(rectangular map) or advance.
Bloody Mess mobile is a top-down shooter game for mobile phones with J2ME MIDP 2.0 profile & bluetooth support. It is based on famous PC game Crimsonland & allows you to fight hordes of monsters on you mobile phone!
Fighting game engine, similar to Mugen in many aspects, but made from beginning to be more powerfull, modern and flexiby. Easier to customize, maintain and extend.
Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
System capable of saving results of a specific game, in its own format. Shows player statistics, most played game, etc. Can run as a stand-alone application or as a client-server app.
JSudognu creates, rates, solves and prints sudokus. Features include creation of symmetric sudokus, printing to postscript printers and filtering sudoku databases for solution techniques. JSudognu is a front end for sudognu.
Facilitates the creation of valid Anothak Scrolls for Avalon by providing a user-friendly interface to generate Lierseth symbols. Provides the option for simple Lierseth or full-color scrolls.
Flexible engine for Web based online multiplayer games. The games developed on top of it should be a mixture of real time and turn based strategy games nowhere found before.
LAN Tournament Manager is used to setup and display brackets for any tournament. You can currently choose from single or double elimination (pool play to come in future). LTM is currently v.11.
This is my current project. The base idea of the game is currently Diablo 2 LOD, but it should evolve. If you would like to join, contact me at virgul.thriss@gmail.com. Most help needed is around Art, Story Line, names, Ideas, and Beta Testing.
Rail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps. Control multiple trains, switches, load/unload cargo, and more.
Chess-like game for mobile devices. You can play human vs human, human vs machine or see a game machine vs machine. The game is played in a 6x4 board. Touching a piece indicates the way it moves. Stalemate counts as a win. There is a java midlet (aga
This is a FreeCell solitaire game solver written in the Java. It is fast and capable - it solves all of the first million Microsoft deals in about 4 hours - 99.99% of them in less than a second, and no deal takes more than 1 minute.