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  • 1
    Clicker

    Clicker

    Advanced Minecraft auto-clicker made in C++

    Minecraft auto-clicker made in modern C++, performance-optimized and easy to use. Tested on Forge, Vanilla, Lunar and Badlion. 1.8.9 and 1.7.10. For advanced users, search for a binary that downloads a file and keeps that file pretty hidden on the filesystem.
    Downloads: 1 This Week
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  • 2
    Counter-Strike: Football

    Counter-Strike: Football

    Multiplayer FPS game - Counter-Strike: Football

    Competitive multiplayer FPS game where two football fan teams fight with the goal of winning more rounds than the opponent team. Teams are Attackers and Defenders. The Defenders team has a goal of protecting their fan base sanctuary every round from desecrating by attackers using their graffiti bomb ball.
    Downloads: 1 This Week
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  • 3
    DTL

    DTL

    Dungeon free resources (terrain & roguelike generation)

    Dungeon free resources (terrain & roguelike generation).
    Downloads: 1 This Week
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  • 4
    DreamerV3

    DreamerV3

    Mastering Diverse Domains through World Models

    DreamerV3 is an open-source implementation of a reinforcement learning algorithm that uses world models to train intelligent agents capable of learning complex behaviors across many environments. The system works by building an internal model of the environment and then using that model to simulate possible future outcomes of actions, allowing the agent to learn from imagined experiences rather than only from real interactions. This approach enables the algorithm to efficiently learn policies for decision-making tasks that would otherwise require enormous amounts of data or computational resources. DreamerV3 was designed as a general reinforcement learning framework that can solve diverse tasks using the same configuration of hyperparameters across many environments. In research demonstrations, the algorithm has been shown to perform strongly across more than one hundred control tasks and complex simulated environments.
    Downloads: 1 This Week
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  • Build Securely on Azure with Proven Frameworks Icon
    Build Securely on Azure with Proven Frameworks

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  • 5
    Eva.js

    Eva.js

    Eva.js is a front-end game engine for creating interactive projects

    A front-end game engine specifically for creating interactive game projects. Eva.js provides out-of-box game components for developers to use right away. Yes, it's simple and elegant! Eva.js is powered by efficient runtime and rendering pipeline (Pixi.JS) which makes it possible to unleash the full potential of your device. Thanks to the ECS(Entity-Component-System) structure, you can expand your needs by highly customizable APIs. The only limitation is your imagination! Eva.js relies on canvas in HTML for drawing. If the width and height in the design draft are fixed (for example, 750px*1000px) and occupy the full screen, we can set the CSS width of the canvas to 100% and the height to auto.
    Downloads: 1 This Week
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  • 6
    FXGLGames

    FXGLGames

    This repo contains sample games built with FXGL

    This repo contains sample games built with FXGL Game Library. Each game focuses on one or two aspects of FXGL, e.g. Drop focuses on bare minimums, Pac-man focuses on AI, etc.
    Downloads: 1 This Week
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  • 7
    FlatRedBall

    FlatRedBall

    Cross-platform 2D game engine focused on ultimate productivity

    FlatRedBall is a cross-platform 2D game engine built on the .NET framework, designed to enhance productivity for game developers. It provides a powerful editor and a range of features that have been refined over two decades, making it suitable for developing 2D games across various genres.
    Downloads: 1 This Week
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  • 8
    FreeOrion

    FreeOrion

    Source code repository of the FreeOrion project

    FreeOrion is a turn-based space empire-building game inspired by the classic Master of Orion series, with an emphasis on modularity, modding, and strategic depth. Built using C++ and Python, it features a flexible game engine and a custom UI tailored to 4X (eXplore, eXpand, eXploit, eXterminate) gameplay. Players manage planets, design ships, conduct research, engage in diplomacy, and wage war across a procedurally generated galaxy. FreeOrion offers a unique tech tree, customizable empires, and supports multiplayer for competitive or cooperative play. It's community-driven, open-source, and under active development.
    Downloads: 1 This Week
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  • 9
    Fusion library

    Fusion library

    Futuristic Luau for every universe

    Fusion is a lightweight companion library for the Luau programming language designed to simplify application development, particularly for projects built on the Roblox platform. The framework provides tools for organizing program logic into reactive chains of data and state changes, allowing developers to build complex systems using clear and predictable code patterns. Fusion emphasizes a reactive programming style where user interface elements and other components automatically update when underlying state values change. This approach helps developers manage dynamic behaviors without manually updating every dependent variable or interface element. The library is portable and can be used outside of Roblox environments as well, although it includes built-in configurations that integrate smoothly with Roblox development workflows. Fusion aims to reduce boilerplate code and improve readability by encouraging declarative programming patterns.
    Downloads: 1 This Week
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    Enterprise-grade ITSM, for every business

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  • 10
    Glowstone

    Glowstone

    Customizable and compatible open source server for Minecraft

    A fast, customizable and compatible open-source server for Minecraft: Java Edition. Glowstone is a lightweight, from scratch, open-source Minecraft server written in Java that supports plugins written for the Bukkit API and its major forks, Spigot and Paper. The main goals of the project are to provide a lightweight implementation of the Bukkit API and Minecraft server where exact vanilla functionality is not needed or higher performance is desired than the official software can deliver. Glowstone makes use of a thread-per-world model and performs synchronization only when necessitated by the Bukkit API.
    Downloads: 1 This Week
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  • 11
    GoBoy

    GoBoy

    Multi-platform Nintendo Game Boy Color emulator written in Go

    GoBoy is a multi-platform Nintendo GameBoy and GameBoy Color emulator written in go. The emulator can run the majority of GB games and some CGB games. There is also colour and sound support. This emulator was primarily built as a development exercise and is still work in progress. Please feel free to contribute if you’re interested in GameBoy emulator development. The program includes debugging functions making it useful for understanding the emulator operation for building one yourself. These functions include printing of opcodes and register values to the console at each step (although will greatly slow down the emulation) and toggling of individual sound channels. GoBoy is compatible with MacOS, Windows and Linux. Building on Windows 10 requires MinGW and on Linux, you’ll need to install gtk.
    Downloads: 1 This Week
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  • 12
    GoCraft

    GoCraft

    A Minecraft like game written in go

    GoCraft is an open-source sandbox game project written in the Go programming language that recreates core gameplay ideas from Minecraft. The project demonstrates how a voxel-based world simulation can be implemented using Go along with graphics libraries and OpenGL-style rendering pipelines. GoCraft includes basic terrain generation, block placement mechanics, and player movement within a procedurally generated world composed of cubic blocks. The game engine provides essential features such as world rendering, chunk management, and interaction with blocks through simple controls. It also includes multiplayer functionality through a client-server architecture that allows multiple players to interact in the same world environment. The project was originally created as an experimental or educational exercise to demonstrate how the Go language can be used to develop game engines and networked sandbox games.
    Downloads: 1 This Week
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  • 13
    Goonstation

    Goonstation

    Repository for the Goonstation branch of SS13

    Goonstation is a community-maintained branch of the classic Space Station 13 (SS13) game, built on the BYOND / DMM / DM engine and custom code, with extensive maps, gameplay mechanics, user interfaces, and game modes. The repository houses the full game code, assets (maps, sound, icons, interface), configuration, and tools for running and contributing to a Goonstation server. It aims to offer a stable, feature-rich, roleplay/game environment with many custom systems (e.g., unique mechanics, items, server rules) layered atop the SS13 engine.
    Downloads: 1 This Week
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  • 14
    Graph NotebookAmazon GameLift Unity

    Graph NotebookAmazon GameLift Unity

    Access GameLift resources and integrate GameLift into your Unity game

    The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate GameLift into your Unity game. You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios. Auth Only, this scenario creates a game backend service that performs only player authentication and no game server capability. It creates a Cognito user pool to store player authentication information, as well as an API gateway REST endpoint backed up AWS Lambda handlers to start a game and view game connection information. The Lambda handler always returns a 501 Error (Unimplemented). Single-Region Fleet, this scenario creates a game backend service with a single GameLift fleet. After player authenticates and starts a game (with a POST request to /start_game), a AWS Lambda handler searches for an existing viable game session with an open player slot on the fleet.
    Downloads: 1 This Week
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  • 15
    HTML5 Deck of Cards

    HTML5 Deck of Cards

    Deck of cards (old version)

    The new multiplayer Deck of Cards is released, we will have its cards library open-sourced soon here! Pure vanilla JS (+ CSS3), no dependencies, by Juha Lindstedt & contributors. Frontside card graphics are slightly modified from Chris Aguilar's awesome Vector Playing Card Graphics Set.
    Downloads: 1 This Week
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  • 16
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West. So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines. In games we usually need to do many more things than to simulate the physics world and we need to do this across multiple threads. We therefore place a lot of emphasis on concurrently accessing the physics simulation data outside of the main physics simulation update. Sections of the world can be loaded / unloaded in the background. A batch of physics bodies can be prepared on a background thread without locking or affecting the physics simulation and then inserted into the world all at once with a minimal impact on performance.
    Downloads: 1 This Week
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  • 17
    KSFramework

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    KSFramework is a Unity3D Asset Bundle development framework that integrates KEngine, SLua/XLua/ILRuntime, and provides a set of auxiliary tools for programming, art, planning, and operation. Vika table vika.cn , API-supported data table, perfect real-time collaboration, can be used in 1000+ scenarios such as silky project management, game planning configuration table, data sorting, etc. Hot reloading is the development focus of KSFramework - without restarting the game, reloading the code and configuration table can immediately see the modification effect, maximizing the speed of development and debugging, and facilitating hot updates during the operation phase. For programmers, basic function modules such as AssetBundle loading and packaging, scripted UI, automatic generation of configuration table code, download and update can be used, which greatly reduces the workload of basic functions around the game.
    Downloads: 1 This Week
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  • 18
    LIKO-12

    LIKO-12

    LIKO-12 is an open source fantasy computer made using LÖVE

    LIKO-12 is a fantasy computer that you can use to make, play, and share tiny retro-looking games and programs. It comes with a default, fully customizable, DOS-like operating system installed, called DiskOS. DiskOS provides an environment with basic command-line programs and visual game editors. The created games and programs are saved as disk files that can be easily shared to friends or anyone else.
    Downloads: 1 This Week
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  • 19
    Libdragon

    Libdragon

    Open source library for N64 development

    Libdragon is an open-source SDK that enables developers to create software and games for the Nintendo 64 using modern programming tools and practices. It replaces the original proprietary development kits with a fully open toolchain based on GCC and standard C libraries, allowing a more accessible and flexible development experience. The library provides both low-level access to hardware and higher-level abstractions for graphics, audio, and input handling. It supports advanced features such as accelerated 2D rendering and efficient memory management tailored to the N64 architecture. Developers can test builds on emulators or real hardware using flash cartridges. The project is designed to modernize N64 development while maintaining compatibility with the console’s original capabilities. Overall, it serves as a complete and modern environment for retro game development.
    Downloads: 1 This Week
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  • 20
    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    LittleJS is a super lightweight 2D JavaScript game engine with fast WebGL rendering. It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. It is recommended that you start by copying the LittleJS Starter Project This file is mostly empty with just a few things you can use to get started or remove. You can also download and include engine.all.js or engine.all.min.js. In order to load files like images you will need to run a small web server like http-server on npm. I recommend an editor that does this for me automatically like Brackets or VS Code with the Live Server plugin.
    Downloads: 1 This Week
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  • 21
    Luck Perms

    Luck Perms

    A permissions plugin for Minecraft servers

    LuckPerms is a widely used open-source permissions management plugin for Minecraft servers that allows administrators to control what actions players can perform within the game. The plugin provides a flexible system for creating user groups, assigning permissions, and defining roles that determine access to commands, features, and gameplay mechanics. Designed for performance and scalability, LuckPerms can handle large multiplayer servers and complex permission hierarchies while maintaining fast response times. Administrators can configure permissions using command-line tools, configuration files, or a web-based editor that simplifies management of large permission systems. The plugin also supports multiple storage backends such as local files, SQL databases, and other data systems, allowing server networks to synchronize permissions across multiple servers.
    Downloads: 1 This Week
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  • 22
    MCSManager

    MCSManager

    Free, Secure, Distributed, Modern Control Panel for Minecraft

    MCSManager Panel (MCSM) is a modern, secure, and distributed control panel designed for managing Minecraft and Steam game servers. MCSManager has already gained a certain level of popularity within the community, specifically Minecraft. MCSManager excels in offering a centralized management solution for multiple server instances and provides a secure and reliable multi-user permission system. In addition, We are committed to supporting server administrators not only for Minecraft but also for Terraria and various Steam games. Our goal is to foster a thriving and supportive community for game server management.
    Downloads: 1 This Week
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  • 23
    MinecraftDeveloperGuide

    MinecraftDeveloperGuide

    Minecraft developer Chinese guide

    MinecraftDeveloperGuide is an open-source documentation project designed to help developers learn how to create modifications, tools, and extensions for Minecraft. The guide functions as a comprehensive knowledge base that explains many aspects of Minecraft development, including modding frameworks, programming concepts, and the internal mechanics of the game’s software architecture. It serves as a structured learning resource for developers who want to understand how to create mods, plugins, and custom tools that interact with the Minecraft engine. The content typically includes explanations of programming patterns, development environments, modding APIs, and practical examples that illustrate how Minecraft systems work internally. By organizing technical documentation in a centralized repository, the guide provides both beginners and experienced developers with a reference for understanding the Minecraft modding ecosystem.
    Downloads: 1 This Week
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  • 24
    Minosoft

    Minosoft

    An open source Minecraft reimplementation written from scratch

    Minosoft is an open-source reimplementation of the Minecraft client written primarily in Kotlin and Java. Rather than modifying the official client, the project attempts to recreate the functionality of the game from scratch while maintaining compatibility with Minecraft servers. The goal of Minosoft is to provide a more flexible and stable architecture that developers can experiment with while exploring alternative implementations of the Minecraft client. Because it is written with modern programming tools and languages, the project aims to improve reliability and extendability compared with traditional client software. Minosoft also serves as a development platform where programmers can experiment with networking, rendering, and gameplay systems used in voxel-based sandbox games.
    Downloads: 1 This Week
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  • 25
    Miracode

    Miracode

    A sharp, readable, vector-y version of Monocraft

    A web-based code editor with support for multiple programming languages, designed for collaborative projects.
    Downloads: 1 This Week
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