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This project aims to create a standalone application, java-written Match Viewer for the online football (soccer) management game Hattrick - www.hattrick.org.
J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).
This is an eLearning-game based on a 2D-world. It is designed to be as flexible as possible, allowing everyone to create his own worlds containing individually programmed components (e. g., a chess-board for a chess tutorial).
...Will manage all steam bans of one or more servers, assign them ID numbers and will generate reports and make it easy to track multiple bans by relating the BanID by Steam ID and create a cumulative report
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
The Gameforge is a tool to create more easily RPG games. It'll include NPC management, Item and Quest creation. Many more later. We'll use only free software like Ogre for the 3D engine. For the moment we are only beginning the developpement
The Ursus project aims at creating a quick, scalable, and secure client/server framework written in Java. From daemons to multi-player games, developers will extend Ursus to create their own internet applications.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
ianout is a next generation 2d engine. Our goal is to create a modern engine that has strong modding support and works for linux and windows. It has support for the Fallout 2 graphic assets so I will be excellent to create post apocalyptic games with it.
The Trilogy Project is an open source mmorpg designed to involve the player base in every level of the gaming system. No longer will you have to delve into instanced dungeons or camp spawn - the players will create and maintain every aspect of the game.
Roc's purpose is to serve as a tool for those who know little about programming. It strives to create RPGs similar to those on your video game console. Roc is written in Python and wxPython. It will support all platforms compatible with wxPython.
It-opoly is an aim to create a java based it-sector themed network monopoly clone. It will strive to contain all the aspects of monopoly, with an IT twist.
jIsoEngine is a Java isometric engine with many useful method implementeds methods to work. The engine is still in early development.
With this engine it become simple to create your SimCity 2000 style game.
LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
Quote of the Day program written in Java. Uses a separate file for the quote DB.
It's possible to create your own quote Db, as the Db is just ASCII. Still in planing phase, Don't know whether it will be applet or program or both.
Project|Aqua is aimed to create a sequel to the Action-Sim-Game "Archimedian Dynasty" ( Orginal german title: Schleichfahrt ), published in 1996 by BlueByte.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) game engine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
A.E. Script is a Flash/XML based engine to create graphical adventures playable in browsers like 'IE' or 'Firefox'. Through XML any compliant document can be an own story to play and be customed with many options that A.E. Script and Flash have to of
PHP/MySQL program which allows you to create a database driven, account based, web art board/community. You can install a number of Java Applets (provided separately) on this board and literally draw on the web.
FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.