Showing 58 open source projects for "framebuffer"

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  • 1
    RoboScout is a software that simulates realistic vehicle behaviour that drives by itself and avoids obstacles in a virtual world. Every instant, the vehicle decides by itself how to modify its speed and direction according to its environment.
    Downloads: 0 This Week
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  • 2
    Ultima I-V RPGs redeveloped in Java. Initial goal is a faithful remake of the Ultima 1 re-release by Origin for the IBM PC that runs on any computer with a Java/SuperWaba VM and bitmapped graphics. Ultimately, it will run on most modernish platforms.
    Downloads: 0 This Week
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  • 3
    A small and easy to use framebuffer graphics library
    Downloads: 1 This Week
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  • 4
    An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
    Downloads: 0 This Week
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  • 5
    Jumping Frogs is a frenetic multiplayer game in a Bomberman-ish graphic style.
    Downloads: 0 This Week
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  • 6
    3-dimensional Space Combat Simulator
    Downloads: 0 This Week
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  • 7
    Tuxor will be a Linux / UNIX reimplementation of the popular "Puzz Loop" like games. We are right now in the design phase and collecting ideas / inspirations...
    Downloads: 0 This Week
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  • 8

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
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