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Caissa is a project for development of a mobile internet chess client which targets devices supporting Java MIDP 2.0 (or later). The client supports mainly the Free Internet Chess Server (FICS) but other chess servers may also be supported later.
The goal of the CSPoker project is to develop Poker software and experiment with Artificial Intelligence for Poker. A Texas Hold'Em server written in Java and client software in JavaFX have already been developed.
This project is a real time air traffic simulator. The system is composed of a server that run the simulation, a client that will display the ATC screen and a client to manage the flights
Open G2S is an open source implementation of the Gaming Standards Association Game To System (G2S) Protocol. Please visit the project homepage for more details.
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A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
This project try to build a set of software tools to manage a board role game: <ul> <li>Create and store Character Sheets</li> <li>Journal your game</li> <li>Move the player around the scene on your screen</li> </ul>
The teamspeak reader reads some useful ts information aloud, e.g. while you are gaming in fullscreen mode and cannot have a look at the client user interface. This information can be the names of the other players, that are staying in your channel.
This project is an web-based text log file processor written in Java for the analysis of log files produced by the MMORPG Vanguard: Saga of Heroes, but will expand to include other uses including other games and security log analysis.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.
A minigame tournament engine that allows for playing games against other people across the internet. The project is in the planning/alpha. It only currently has an Line of Sight Chess Program.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
POTG Games is a parent project for a number of items originally part of a commercial venture. This includes
* SuDoku for J2ME
* Board games for J2ME
* J2ME Game downloader
* Multiplayer game server
L2Concepts is a project intended to test out ideas and methods for Lineage II server cores, centered around role play features and options, as well as optimizations and methods of improved security.
This is the official Dev-Odinms.com project. The development of the odinms source will continue here. Main developer "Nol888". You can find the forum at dev-odinms.com OdinMS is a Java based Server.
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
As we are fascinated by the card game "Wizard" and inspired by the Sourceforge project "Cardwizard", we are now trying to make a php online version of it. Goal is to play either alone against two NPCs or in multiplayer with other human players.