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SportsPHool is a PHP/MySQL-based sports pick 'em application, similar to the pick 'em games on ESPN and other sports sites. SportsPHool will track winners/losers, play against the spread, run multiple sports games, and build dynamic graphs.
A daemon that communicates user/server informaton with a central MySQL "community server" that allows Counter-Strike servers to form a network, by share user info, banlists and much more..
Project is back in progress. Complete reprogramming is taking place.
gDome// is a set of programs for creating a community for multiplayer games like Quake3 or Half-Life. It also includes gQuery//. A php game server query script.
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We are developing a gaming engine that can be used for either online planetary based strategy games , backend systems for Torque based games or online planetary/resource based gaming leagues.
GPong project intend to make a multiplayer and multi-OS pong game.
It melt C with SDL library to draw the scene and Java with JNI interface to share data with other players across the net. The java module will also interact with a database to find availa
A (soon to be) complete wrapper engine for the OpenGL graphics library. It will support all of the most important 3D functions, including camera, lighting, object creation, and more. Also, multimedia and networking support are planned.
iHailStorm Bulletin Board (aka Inca Forums) is a very fast, powerful, and a very user friendly message board written in php. Designed from the ground up to have powerful community support, iHS supports groups, usergroups, RPG stats, and much, much more.
This is a card game with tcp/ip networking support. It works a bit like freeciv. The server is stable but the client is on initial stage designed to use SDL for GUI. It has already basic (really basic) AI support but this is being worked on...
Internet C++/Internet Virtual Machine is a high-speed, open-source alternative to Java and .NET. Applications written in standard languages, such as C and C++. OpenGL 1.2 support brings portable high-speed 3D graphics and games.
U61 is a highly customizable block-based game, with network support.
It has a bunch of features, including theme support, and allows the player to customize the rules of the game, by writing simple scripts.
Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
A monopoly style game that allows nearly total board/game customization. Will be networkable with support for computer players. Make the game your own, make it "my" nopoly.
March Madness is web-based software that allows you to run a sports tournament pool. The primary use is for the NCAA basketball tournament(s), but can be easily extended to other tournaments.
Tron7 will define a network protocole for a "lightcycle-like" game and will provide a reference implementation build in Java. They will support various features ranging from team play to obstacles and odd shaped maps.
A Project to use the Doom Source to redo the game engine and add new features like OpenGL...TCP/IP networking...Wider support for sound...The engine will basically be rewritten.
This is a project to make easier to play darts on a non-digital darts table. It simply does the counting for you. It will support several gamemodes and it will have a usable GTK+ GUI.
John's Zcode InterPreter. Runs Infocom & Inform bytecode images (games). Supports all UNIX with termcap/curses, DOS w BCC and MSQC, OS/2, and in progress is a cross-platform GUI front end using wxWindows. Unicode/multicodepage support is planned.