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jSchnellen is a implementation of a popular cardgame in a part of the german language area. See http://de.wikipedia.org/wiki/Schnellen_(Kartenspiel) for details.
This project is abandoned. Download these files at your own risk.
The bzr repository used for the Beginning Pygame presentation presented at Penguicon 7.0. The goal is to demonstrate basic pygame concepts, but could be used as the basis for another game.
ETPipe is a small Python utility for RTCW:Enemy Territory. It serves as a platform for plugins to dynamically read/write to the in-game console. Some useful standard plugins are included by default and users can easily script their own.
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
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Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
A simple cardgame, extremely popular in Greece. Two teams try to collect as many cards as they can by matching cards on the table with cards on their hands, scoring points at the end of each game. Reach 21 points to win!
Sabacc is a cardgame originally from the Star Wars universe. It is similar to Blackjack except it employs a random element where any card may change value at any point during the game. For more information see the website - sabacc.sourceforge.net
Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
A simple ForceFeedback implementation in Python language, designed for Linux runing games created in pyGame, Blender Game Engine or just written in Python language.
ThePythonGameBook project is a free wiki book about open source game programming with python. Please visit the official homepage at http://ThePythonGameBook.com For historical reasons, some early example games of the book project are hosted on sf
Froggix is a clone of the classic arcade game Frogger. The aim is to gain points by getting frogs safely across a busy road and a treacherous river to their homes.
Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.
Annchienta is a 2D isometric game engine for RPG games, but can be used for other games as well. We also release the games here as well. These games are mostly set in a fantasy world, combining an epic and tragic quest with fun and challenging gameplay.
the MegaZeux-like Advanced Game Environment (or MAGE-gcs to distinguish between other projects named MAGE) (formerly known as BrahMatt) is an attempt at a simple Pygame/OcempGUI game creation system in the vein of MegaZeux and ZZT (editor and runtime).