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Dreamgate aims at providing MUD players with scriptability on par with zMUD or MUSHClient. Currently we are working on the core processing and scripting architecture. The client can be used as a proxy between the server and a graphical client.
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The OpenSource Metaverse Project allows anyone to create and publish their own three dimensional virtual world, such as an MMORPG, a social virtual world, or a metaverse. New forums: http://manageddreams.com/osmpbb
This project is meant as a long-term attempt to make a MUSH server that takes as much advantage as possible of the benefits of the object-oriented environment provided by Java.
Our Kalonline Server Emulator is an alternative implementation of the client-server-protocol of the MMOG Kalonline. It is written completely from scratch in C#. At the moment it uses SQLite as its database.
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PikeMudlib is a project that aims to create a powerful MUDlib using the Pike programming language. PikeMudlib allows for on-the-fly in-game development similiar to that offered by LPMuds.
EggMUD is a MUD engine totally written in perl. It can be used as base for any MUD with no limits of expansion and customization. A lot of things are not implemented yet, but you can use EggMUD code to do the dirty work while you enjoy creation!
This is a project with game server hosters in mind. Rather than following protocol changes of CVS this project will have permanent support for protocol 7.6 but will also always update to the latest client protocols of Tibia and will be managed by a team
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
SWFotE is a SWR MUD derivative, featuring a new space system, introduction system, multiple class creation, 3 new classes, ship simulators, code created ships, missile launchers, new force system, copyover, and a whole slew of other customizations.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
KoL Simulator is a web-based tool for players of the Kingdom of Loathing online game. It allows players to model and predict the outcomes of combat under any conditions specified.
A turn based 2D Multi User Strategie game, level based. Fight in rounds against monsters and players to get weapons, experience and explore new levels. Chat with other player and form teams to fight agains much heavier enemies.
Dawn Of Infinity is a space-based combat/trade game which will eventually support hundreds to thousands of players as players add supporting nodes to the network, increasing the total number of systems in the galaxy.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
LPUni is a community-based project that aspires to revive the LpCommunity through offering services such as IRC Chats; standardization; mutual location for research, development, education, discussion, certification; and a modern and powerful lpc mudlib.