Showing 817 open source projects for "code source ping"

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  • 1
    A Mobile phone game/base code or other games. This will be a J2ME 3D game. To begin with, it will focus on the Shell To Sea campaign, see : http://www.corribsos.com/ The future idea is to develop games for all sorts of similar campaigns. they have a sayi
    Downloads: 0 This Week
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  • 2
    Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
    Downloads: 0 This Week
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  • 3
    open quizz website : users can create questions with creative commons licenses, to be played online by everyone. Source code created for quizzgeek.net, but may be used to create other quizz websites about other topics. Based on webappkit.
    Downloads: 0 This Week
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  • 4
    Diablo 2 D2S Savegame Creator, Editor, and Modifier by -=Wraith-Lunati=- All submissions of code to help this project will be listed in the source code and --thanks argument of this program. This program is only console based, and written in C++.
    Downloads: 0 This Week
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  • 5
    tool for manage scans from onlinegame www.IceWars.de; sondierungen; verwaltung; Spielerleichterung; Desktop tool ->GUI;
    Downloads: 0 This Week
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  • 6
    MCWBE is a Bot Script Editor for Microchip-Wars(MCW).
    Downloads: 0 This Week
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  • 7
    qfl is an ASL client for the Linux operating system. ASL is the Adventure Scripting Language, developed by Alex Warren for use in Quest, his text game system. Despite the name, qfl contains no code from Quest, but will be fully compatible with Quest.
    Downloads: 0 This Week
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  • 8
    MechForce is the coolest shareware game on the Amiga (IMHO). It's a mixture of realtime and turn based strategy/tactic game based on BattleTech. This is an attempt to recreate this game with a lot of enhancements with the help of the Allegro library.
    Downloads: 0 This Week
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  • 9
    This is a PHP project for parsing Halo 2 XML logs from bungie.net and displaying the data in various ways, support for storing the data in a database may be added in the future. At the moment the code consist of a few PHP classes that parses the XML.
    Downloads: 0 This Week
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  • 10
    The open virtuality engine (OpenVE) project addresses the design and implementation of modular virtuality systems (e.g. games, visualization systems, etc.). It comprises designs, patterns, code, tutorials and examples.
    Downloads: 0 This Week
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  • 11
    A simple arcade game emulator that uses modules to perform each of the main sections of the code. This is meant as a proof-of-concept to see if this idea will scale up to MAME proportions well.
    Downloads: 0 This Week
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  • 12
    Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
    Downloads: 0 This Week
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  • 13
    This is the source code for the online MMORPG Solar Conflict.
    Downloads: 0 This Week
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  • 14
    The source code for the free, email-based chess website Electric Chess (http://www.electricchess.net).
    Downloads: 0 This Week
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  • 15

    AutoREALM

    Vector based drawing software designed for RPGs

    ...Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
    Downloads: 25 This Week
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  • 16
    Stars! tools for players, as well as code snippets (and libraries?) for developer's use.
    Downloads: 0 This Week
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  • 17
    RecipeNet Recipe Organizer written in PHP and using a MySQL database. Features include forcing registration, various permissions, requiring a special code for registration, and much more to come.
    Downloads: 1 This Week
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  • 18
    The Grid is a network console game where players take the role of an avatar exploring a virtual world of computer systems where agents roam. Avatars can be customised by shape, code (skills), upgrades (equipment) and neuromancy (spells).
    Downloads: 0 This Week
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  • 19
    Quake2 baseq2/Xatrix gamei386.so enhanced code for DED DM only servers - all non-essential code/clutter removed, fixed bugs and game play enhancements added. Designed for speed on a deathmatch server (r1q2ded recommended) - server: xatrixuk.servegame.org
    Downloads: 0 This Week
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  • 20
    (To pronounce, just say the letter: AAY WHY QUEUE.) A collection of high-level models and utility code applicable to interactive applications. e.g. Fixed/variable timestep timing, state machine, etc.
    Downloads: 0 This Week
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  • 21
    jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The source code) and end users (The Graphical User Interface).
    Downloads: 0 This Week
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  • 22
    The source code to the game Fourscore, playable at gamegardens.com
    Downloads: 0 This Week
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  • 23
    The Bliss Intellivision Emulator is no longer maintained at SourceForge. See the offical website at http://bliss.kylesblog.com for access to the Bliss source code.
    Downloads: 0 This Week
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  • 24
    Sirophix MUD is a revolutionary MUD engine. Where other MUDs promise an extensible or OO architecture, Sirophix will actually deliver. Sirophix MUD is designed from the ground up to support extensibility and dynamic systems based on compiled .NET code.
    Downloads: 0 This Week
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  • 25
    Defunct. A remake of the classic LucasArts 'Sith' game engine, using OpenGL and written in C++, abandoned almost a decade ago. Code is untested and unsuitable for reuse.
    Downloads: 0 This Week
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