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Opala is a chess-like game written in Java. You can either play against another human or against an AI. A cool userinterface using Java Swing is availible. Network support is planned.
The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
UASite is a complete system of PHP scripts that drive the http://www.unitedadmins.com website. It includes an admin interface used to maintain the site. This system is developed by the UA Web Development Team and includes many modules used by the v
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
JRCI will provide a chat interface that is heavily configured to be convenient for RPGs. It will not implement any particular game system, but will provide the tools necessary to play traditional games online.
mauh is a multiplayer roguelike gaming system. It contains an interface similar
to nethack, as well as other more advanced interfaces. This project contains
a basic server and client.
xcruiser aims to provide 3D VR-like interface to UN*X filesystem.
It displays directories as galaxies, files as planets (of various properties depending on its attributes) and symlinks as wormholes. You can fly through cyberspace created from these.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Myq3log is a Quake 3 Log analyser. It use Php to parse the log files and mysql to store data in.
You can browse in those data with a php interface too.
A text-mode (curses) multiplayer game like Konquest (a turn based strategy; you send ships from planet to planet to conquer them). Has better interface usability (e.g. it already has an auto-send feature and save/load functionality).
Made in Israel.
Serial Gaming Network Daemon will be a game-matchmaking service for games made by Serial Gaming. The daemon will provide a chat interface for users to find opponents to play. It will also allow users to start leagues and tournaments. It will be designed a
Popular Ships battle for two players connected across the network. Provides modular concept of three layers (network layer, game logic, and user-interface). Currently only ncurses (console) userinterface is implemented.
This software allows to you get all the addresses of all the players who want to play a online multiplayer game or application. With a simple interface players can chat and organize their online multiplayer parties.
Corewars is a simulation game where a number of programs try to crash each other. Corewars comes with a graphical userinterface (GTK+) to display the running programs and statistics. Redcode is supported as well.
Application for sharing and storing recipes. Search for, post, add notes, rate, and print recipes using a Web interface. For use on a desktop or by multiple web users.
A clean OpenGL solution on VCL/CLX, including the OpenGL API interface, the OpenGL Widget, vector & matrix math routines, and other basic stuffs. Aims to provide a easy and clean start for OpenGL projects using Delphi or Kylix.
PubliCake is an ansi-C checkers engine, playing with the English/American rule set. It is designed explicitly as a portable checkers engine, with no interface support.
Prolix is a "binary bot" chat interface
and bot for various battle.net(tm) like
services such as bnetd, fsgs, and possibly
battle.net itself. Prolix offers a modular
design allowing one to create and use
custom controls, bots and displays.
Game Launcher is a cross platform, universal front end for emulators. The main goal is to provide a userinterface that is easy to use and attractive, yet does not look like a traditional userinterface. It should work with any emulator.
Not Yet Formal Universes is a real-time client/server C++ virtual world engine. Its provides a OpenGL interface (but not requieres any OpenGL hardware rendering device for decent playing).
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an userinterface for win32, gtk+ and ncurses.
GG+ is an object-oriented extension to Open Scene Graph providing graphical user interfaces (GUI). GG+ uses the facilities provided by Open Scene Graph to manage and display the graphical userinterface in OpenGL