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ComicViewer is a time-saving tool for avid readers of online comics. It displays all your favorite comics (this is configurable) in an easy-to-use userinterface.
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit userinterface and an intuitive source editor.
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
CrossBOT is an open source crossword construction system that features an advanced "stand alone" crossword compiler, based on consistency and intelligent backtracking algorithms, along with a web interface.
Mmucl is a platform independent mud client with both
text and GUI interfaces written in Tcl. There is also a gnome interface available which uses Tcl-Gtk.
A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL.
glGo is available for Linux and Windows.
SoapyIGC will provide both a way to move faction data from pICE to a mySQL database, as well as providing a SOAP XML interface to the faction data. Consumers can then compare small differences in Allegiance cores on a per faction basis.
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
This project aims to provide a integrated development interface for dynamic character (as in human, not letter) animation. The animation engine uses a simplified fast IK-solver for flexible animations which is also available to users.
Gtkboard is a generic board game engine into which various games are fitted as plugins. Games share the userinterface, move parsing and strategy code. Currently over 30 games have been implemented; some are single player and some are two player games.
Perl Multi-User Text Environment. A text-based network envionment akin to MUX, MUSH, MOO, etc. Written in Perl with a Postgres database back-end. The userinterface is designed to closely resemble MUX to ease player transition.
Pyui is a userinterface library written entirely in the high-level language python. It is targeted primarily as a userinterface for games and has a modular rendering interface that can use multiple backends such as OpenGL, SDL or Direct3D.
Avernia Soccer pretends to be a multiplayer Soccer Management game based on the web. It allows you to run a soccer league with your friends using a web interface. At the moment only Spanish is supported but english is planned.
The iON eToy is an interactive toy framework - a hand-held toy operating system, programmable game interface including a simple graphics and IO interface.
The classic game of worm is known for it's mind numbing effects, so why not just write a bot to play it?
This project is an attempt to aid the development of "worm bots" using a plugin interface.
A nice graphical Interface for GnuGo using the SDL library. The main goal is to provide access to the basic featureas of GnuGo using a simple interface.
SMM++ Mud Client is a mud client with extended and unique features.
SMM++ features a highly customizable userinterface (labels, buttons, and menus), unique and powerful mapping capabilities.
Powerful scripting, even classes!
This project aims at building an application for helping LARP (Live Action Role Playing) association in maintaining their character sheets (PC - Personal Character - or NPC - Non-Personal Character) either on-line or off-line, using XML definition files.